flat buttons for the face buttons, paddle style for the triggers, round for the shoulders and one curved for the top, usually options button
flat buttons for the face buttons, paddle style for the triggers, round for the shoulders and one curved for the top, usually options button
for buttons the controller is expecting a TS cable (mono) and the buttons I've got are (TRS) stereo so they don't complete properly
for buttons the controller is expecting a TS cable (mono) and the buttons I've got are (TRS) stereo so they don't complete properly
the standard analog size is tight the larger flat one is comparable to a dualsense, and the arcade stick style is very light
the standard analog size is tight the larger flat one is comparable to a dualsense, and the arcade stick style is very light
assets.xboxservices.com/assets/b8/05...
assets.xboxservices.com/assets/b8/05...
I would really like two of the double button ones, or more of the long paddle style ones
and there's not a full set of blank labels for the holes
I would really like two of the double button ones, or more of the long paddle style ones
and there's not a full set of blank labels for the holes
smaller than I thought
smaller than I thought
(Playstation Access Controller)
(Playstation Access Controller)
comparisons for those curious
obviously cw: for spiders
comparisons for those curious
obviously cw: for spiders
it has also confirmed my fear that there are spiders in here lol
it has also confirmed my fear that there are spiders in here lol
www.critical-distance.com/2025/11/09/n...
www.critical-distance.com/2025/11/09/n...
The JUNKFOOD ARCADES SWORL is an ambitious leverless that sports two analog thumb domes, and promises to bring arcade control to every game.
With huge growing pains and limitations, it proves more of a mixed success in this highly competitive space:
clickbliss.net/post/7997138...
The JUNKFOOD ARCADES SWORL is an ambitious leverless that sports two analog thumb domes, and promises to bring arcade control to every game.
With huge growing pains and limitations, it proves more of a mixed success in this highly competitive space:
clickbliss.net/post/7997138...
it's a first person shooter that combines the atmosphere of Marathon, considered gunplay, terrifying sound and architecture, and a touch of guro to amp up the horror
it's a first person shooter that combines the atmosphere of Marathon, considered gunplay, terrifying sound and architecture, and a touch of guro to amp up the horror
maybe they need to see his clean shaven face
maybe they need to see his clean shaven face
the latest from doujin developers Astro Port, this mixes a caravan shooter arsenal with a Surivors-eseque progression system that creates some ridiculous on screen chaos
the character designs and dialogue and unhinged, too
the latest from doujin developers Astro Port, this mixes a caravan shooter arsenal with a Surivors-eseque progression system that creates some ridiculous on screen chaos
the character designs and dialogue and unhinged, too
I know it's got the high frame rate on Switch 2 but if this is how switch 1 games we gonna be now goddamn
I know it's got the high frame rate on Switch 2 but if this is how switch 1 games we gonna be now goddamn
so obviously the next step is to attempt to finish the game without any upgrades
here's a journal of my attempts
so obviously the next step is to attempt to finish the game without any upgrades
here's a journal of my attempts