Industry game programmer and hobby artist.
Certified Butter Dog. 26 he/him 🇩🇪🇮🇹
I make Motion Comics: https://www.imaginarybadger.com/
banner by elk8187.bsky.social
Introducing Kit Fix-it! A Micro-Soldering Simulator where you fix up retro consoles in your very own repair shop.
The game is officially in development, we'll post updates on this exact handle. Follow us to not miss out!
#RightToRepair #electronics #indiegame
This project has been in the works for a while now (about a year and a half), so we created a new account for direct updates.
While the game is still in development, we're eager to post progress and slowly build a following.
Have a nice day!
Me: I don’t believe you
10 Minutes later
Windows: Updates are 100% done
I HAVE A MEETING IN TWO MINUTES
Me: I don’t believe you
10 Minutes later
Windows: Updates are 100% done
I HAVE A MEETING IN TWO MINUTES
Here's our submission! Play it in the browser, leave a comment, have fun! It's roughly 5-10 minutes playtime.
Thanks to @cheesycoke.bsky.social and KÄMI who were amazing team mates. Let's hope we get the chance for Vinny to play our game.
itch.io/jam/shroomja...
Here's our submission! Play it in the browser, leave a comment, have fun! It's roughly 5-10 minutes playtime.
Thanks to @cheesycoke.bsky.social and KÄMI who were amazing team mates. Let's hope we get the chance for Vinny to play our game.
itch.io/jam/shroomja...
*door slam*
Are ya refactoring son??
No dad, i have to refactor it, i swear, one more refactor, one last refactor and it will be clean, one more..
*door slam*
Are ya refactoring son??
No dad, i have to refactor it, i swear, one more refactor, one last refactor and it will be clean, one more..
You can make Nodes globally available, exactly like Autoloads, except you can register/unregister Nodes at runtime, including abstract classes. Register once, lookup anywhere, zero overhead.
#GodotEngine
You can make Nodes globally available, exactly like Autoloads, except you can register/unregister Nodes at runtime, including abstract classes. Register once, lookup anywhere, zero overhead.
#GodotEngine