Shyguymask
shyguymask.bsky.social
Shyguymask
@shyguymask.bsky.social
October 30, 2025 at 8:34 PM
The final (and well, only) boss of the game... Need to add more attacks to it but I'm liking how it's turning out!
July 21, 2025 at 9:26 AM
My game is close to finished!! That said, I got sidetracked and spent the last few days adding a couple of new mechanics into Youmu among other things. Charged Slash & Focus Mode! Close enough, welcome back TD/WBaWC Youmu

(text box at the last clip is part of the game itself)
July 16, 2025 at 8:34 AM
Going all out with probably the final major mechanic/gimmick in my game. A zone/area where movement inputs are blocked, but momentum is kept. You can also strike the walls with the sword's recoil to boost or "pogo" yourself. Different effect when Eagle Spirit is active.
July 9, 2025 at 8:20 AM
The fourth & final main enemy type of my game, Vengeful Spirits! Even the basic, weakest variant will have an explosive impact...
June 27, 2025 at 11:24 PM
Half of the levels & worlds in the game have been finished! This one is gonna be a difficult one... Hopefully I didn't go too far lol
June 22, 2025 at 12:06 PM
I've come far since starting two months ago!
June 19, 2025 at 8:37 PM
The third enemy type of my game. Watch out of its close-range attack! Still need to work on the green variant.
June 18, 2025 at 11:15 AM
Introducing the second enemy type of my game, Wheel Ghosts! They all share the core ability of hiding into the background time to time. Just like with fairies, each color has its own behavior/traits. Red is most aggressive, green is more strategical.
June 10, 2025 at 9:54 PM