SHV_7
shvvhs.bsky.social
SHV_7
@shvvhs.bsky.social
Artist and Coder,
Pixel Art and Unity,
After some time away from twitter I've decided to check again and... I got a Donald Trump post in my notifications, wtf? I don't live in the USA, I've never interacted with Trump, nor anyone in my contact list ever shared anything from him.
November 4, 2024 at 2:07 AM
I mean, Jesus F Christ:
September 29, 2024 at 5:12 AM
The fact that people look at stuff like this and don't see right away that it's AI generated, sort of worries me.

And not just for moral reasons... This looks just plain bad. Random lines, badly cleaned up edges, and mixels, a lot of mixels.
September 29, 2024 at 5:10 AM
Ignore this, just for the request of a animated webp format:
September 27, 2024 at 4:29 PM
Bluesky now has over 10 million users, and I was #5,546,800!

an existence based on numbers.
September 17, 2024 at 2:45 PM
Second Test, same settings
September 13, 2024 at 3:02 AM
Video Test 2, Pixel Swords 768x768 final resolution (128x128 base)
September 13, 2024 at 2:58 AM
September 12, 2024 at 5:56 PM
This piece is called: The Pixel Art community is full of AI generated images, or clearly AI draw overs, and I feel like a paranoid person for being the only one noticing.
September 12, 2024 at 2:16 AM
Here is how it looks over here, before playing it's ultra crisp! And after it is a little blurrier... It does have it's charm tho, reminds me of cross-hatching prints.

Lovely art btw! Love the hair!
September 12, 2024 at 1:58 AM
Mad Max 2: Road Warrior

The challenge is to choose 20 movies that greatly influenced you. One film per day, for 20 days. No explanations, no reviews, just posters

1/20
#filmsky #madmax #roadwarrior #movie #poster #20movies
September 11, 2024 at 1:59 AM
So, Unique GameObject or Prefab = Unique Script.

In this case, I may want my Wolf enemy to receive a Status Up when near it's pack.

So at first I'll simply implement this directly on the Wolf.cs script and test it out, see how it feels, brainstorm and etc...
September 10, 2024 at 4:50 PM
As much as I do love Composition over Inheritance, I think having one individual script for each individual asset at the end of "pipeline" is a huge time saver:

As Gamers ourselves, we'll fall into weeks of work attempting to make composable, even if it's a one time only deal.
September 10, 2024 at 3:14 PM
On today's episode, unnecessary and overly complicated control setups... that I simply can't live without!
September 6, 2024 at 4:57 PM
Ok Ok I'll just use the Structs. One day i'll find an use for Interfaces.
September 4, 2024 at 6:10 PM
I really need to stop using interfaces as basically structs lol. I suppose it's because my brain cannot accept that I couldn't ever find a use for Interfaces in Unity?

#unity #gamedev #csharp #coding #interface
September 4, 2024 at 5:32 PM
Some of the Swords I've made for my Game Project, are homages okay in Indie Games?

Not sure if all homages will be recognizable straight away, but I did my best to make sure it's clear what's original and what is a homage.
September 4, 2024 at 12:17 AM