shussa
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shussa.bsky.social
shussa
@shussa.bsky.social
3d gamedev props artist
some shitposts and wips
artstation.com/shussa
main soft: blender, plasticity
open for work shussa.offers@gmail.com
+- a bunch of layers
the texture turned out pretty good
now it remains to make two more at the same level
#blender #substance_painter #gamedev #3d
March 2, 2025 at 2:59 AM
OH, how long its been since ive posted anything here.. ok, hi :)
ive done bake(on 7 attempts) and uv lately, n now im doing textures
its soo hard guys, idk what im doing but its somehow works lmao
low poly - 7778 tris, maybe its a bit much but it'll be really pretty i hope xd
#substance_painter #3d
February 20, 2025 at 12:29 PM
i've decided i need some texture practice before i didnt start doing all the following things on my mp

so i made pliers like these

rn im finishing up retopology of the insulation tape n then doing the rest of sharps n seams, then uv, baking and, finally, texturing

#blender #gamedev #hardsurface
January 30, 2025 at 6:34 PM
finally, polygonal highpoly is done

now i want to do a little practice with texture on another model

#modeling #hardsurface #gamedev #3d #blender #zbrush
January 17, 2025 at 7:05 PM
ohhh its that moment when u want to watch any video but end up u r find yourself in the shorts :////
I maintain that YouTube should have launched a stand-alone Shorts app.
January 16, 2025 at 7:36 AM
while im on the technical side of model, check out one of my arts hehe

#digitalart #anime #art #2d
January 7, 2025 at 11:40 PM
i think highpoly is already done and doesnt need more details

what do u think guys

#modeling #hardsurface #gamedev #3d #plasticity
January 7, 2025 at 1:06 AM
i've mostly taken care of the left side
do you guys think it looks cohesive enough?

btw to the right is the hole with the microchips, they will be behind the glass

#modeling #hardsurface #gamedev #3d #cgi
January 5, 2025 at 3:42 AM
phew, thats was really hard form

was up all night again (I need to normalize my routine...)
good night/day/etc guys :3

#hardsurface #gamedev #modeling
January 4, 2025 at 3:31 AM
ohhh first of all happy new year (now is the time lmao)

secondly, highpoly is almost done, literally a few details and thats it
and, i feel like theres something missing on the left side, maybe u guys have any ideas on that?

#hardsurface #modeling #plasticity #gamedev
January 3, 2025 at 3:31 AM
hi everybody

i havent had any energy lately so i havent posted anything and have been closing my academic debts haha (not all of them yet lmao, ill leave it for later)

im done a lot of any slices, screws, bolts, etc, think I'll have a finished highpoly soon
December 27, 2024 at 10:56 PM
Reposted by shussa
pro tip: by using a linux phone as your main, you can make sure you do Exciting things while in public transportation, such as debugging bluetooth audio, rather than boring, normie things, such as listening to music
December 20, 2024 at 1:17 PM
and im adding so a little more detail
uhhh i like that
good night guys, its too late now ^^ (my life is just a series of events that keep me from modeling lol)

#hardsurface #modeling #plasticity #gamedev
December 19, 2024 at 10:40 PM
Reposted by shussa
I love to design a lil’ silly interface.
#gamedev #pixelart
December 18, 2024 at 10:56 PM
basic forms r ready
now it remains detail
i sooo like it
#modeling #gamedev #plasticity
December 18, 2024 at 2:11 PM
in the meantime, i'd like to post some renders of my latest model
more on my artstation(in bio)
#plasticity #blender #modeling #hardsurface #gamedev
December 18, 2024 at 7:43 AM
handle is complete crap cuz at first i tried a more complicated form(1st img), in the end i gave up on that for in favor of easier and understandable form, it took a long time

proportions is ready, working on the details

what projects r u working on now guys?

#gamedev #modeling #plasticity
December 17, 2024 at 7:34 AM
btw fixing the width problem was easy, i just copied the grip from one of the earlier saves and reduced width haha
#gamedev #modeling #plasticity
December 17, 2024 at 7:03 AM
now i started modeling a mp by chinese concept artist MG
the proportions r a nightmare, i got a lenght but in width... its bad
but its a good thing I figured out how to fix it
December 13, 2024 at 4:06 PM
hi guys
since u guys dont know me, so a little background on me:

• 3d gamedev props artist
• 3 yrs experience in 3d
• 17 yrs old
• software: blender, plasticity, zbush, rizomuv, marmoset toolbag, substance painter
• sometimes draw

there ill be post any wips, thoughts and tips for 3d modeling
December 12, 2024 at 10:16 AM
welcome to 3d
December 12, 2024 at 7:09 AM
hiii hello heeyy this is my first post
idk what to text there so hold on this png, i think u guys need it
October 23, 2024 at 7:53 AM