some shitposts and wips
artstation.com/shussa
main soft: blender, plasticity
open for work shussa.offers@gmail.com
the texture turned out pretty good
now it remains to make two more at the same level
#blender #substance_painter #gamedev #3d
the texture turned out pretty good
now it remains to make two more at the same level
#blender #substance_painter #gamedev #3d
ive done bake(on 7 attempts) and uv lately, n now im doing textures
its soo hard guys, idk what im doing but its somehow works lmao
low poly - 7778 tris, maybe its a bit much but it'll be really pretty i hope xd
#substance_painter #3d
ive done bake(on 7 attempts) and uv lately, n now im doing textures
its soo hard guys, idk what im doing but its somehow works lmao
low poly - 7778 tris, maybe its a bit much but it'll be really pretty i hope xd
#substance_painter #3d
so i made pliers like these
rn im finishing up retopology of the insulation tape n then doing the rest of sharps n seams, then uv, baking and, finally, texturing
#blender #gamedev #hardsurface
so i made pliers like these
rn im finishing up retopology of the insulation tape n then doing the rest of sharps n seams, then uv, baking and, finally, texturing
#blender #gamedev #hardsurface
what do u think guys
#modeling #hardsurface #gamedev #3d #plasticity
what do u think guys
#modeling #hardsurface #gamedev #3d #plasticity
do you guys think it looks cohesive enough?
btw to the right is the hole with the microchips, they will be behind the glass
#modeling #hardsurface #gamedev #3d #cgi
do you guys think it looks cohesive enough?
btw to the right is the hole with the microchips, they will be behind the glass
#modeling #hardsurface #gamedev #3d #cgi
was up all night again (I need to normalize my routine...)
good night/day/etc guys :3
#hardsurface #gamedev #modeling
was up all night again (I need to normalize my routine...)
good night/day/etc guys :3
#hardsurface #gamedev #modeling
secondly, highpoly is almost done, literally a few details and thats it
and, i feel like theres something missing on the left side, maybe u guys have any ideas on that?
#hardsurface #modeling #plasticity #gamedev
secondly, highpoly is almost done, literally a few details and thats it
and, i feel like theres something missing on the left side, maybe u guys have any ideas on that?
#hardsurface #modeling #plasticity #gamedev
i havent had any energy lately so i havent posted anything and have been closing my academic debts haha (not all of them yet lmao, ill leave it for later)
im done a lot of any slices, screws, bolts, etc, think I'll have a finished highpoly soon
i havent had any energy lately so i havent posted anything and have been closing my academic debts haha (not all of them yet lmao, ill leave it for later)
im done a lot of any slices, screws, bolts, etc, think I'll have a finished highpoly soon
uhhh i like that
good night guys, its too late now ^^ (my life is just a series of events that keep me from modeling lol)
#hardsurface #modeling #plasticity #gamedev
uhhh i like that
good night guys, its too late now ^^ (my life is just a series of events that keep me from modeling lol)
#hardsurface #modeling #plasticity #gamedev
more on my artstation(in bio)
#plasticity #blender #modeling #hardsurface #gamedev
more on my artstation(in bio)
#plasticity #blender #modeling #hardsurface #gamedev
proportions is ready, working on the details
what projects r u working on now guys?
#gamedev #modeling #plasticity
proportions is ready, working on the details
what projects r u working on now guys?
#gamedev #modeling #plasticity
#gamedev #modeling #plasticity
#gamedev #modeling #plasticity
the proportions r a nightmare, i got a lenght but in width... its bad
but its a good thing I figured out how to fix it
the proportions r a nightmare, i got a lenght but in width... its bad
but its a good thing I figured out how to fix it
since u guys dont know me, so a little background on me:
• 3d gamedev props artist
• 3 yrs experience in 3d
• 17 yrs old
• software: blender, plasticity, zbush, rizomuv, marmoset toolbag, substance painter
• sometimes draw
there ill be post any wips, thoughts and tips for 3d modeling
since u guys dont know me, so a little background on me:
• 3d gamedev props artist
• 3 yrs experience in 3d
• 17 yrs old
• software: blender, plasticity, zbush, rizomuv, marmoset toolbag, substance painter
• sometimes draw
there ill be post any wips, thoughts and tips for 3d modeling
idk what to text there so hold on this png, i think u guys need it
idk what to text there so hold on this png, i think u guys need it