Thanks again for being open to the feature request, this is so neat
Thanks again for being open to the feature request, this is so neat
Actually really happy with how it's turning out
Actually really happy with how it's turning out
It's going to be over an hour long and covers all these subjects and more.
It's going to be over an hour long and covers all these subjects and more.
Anyone else experiencing it too if they try?
Anyone else experiencing it too if they try?
steamapps\common\SonicRacingCrossWorlds\UNION\Content\Paks\
You can even put them in a subfolder if you want to stay organized. This should be enough to load the custom music properly ingame
steamapps\common\SonicRacingCrossWorlds\UNION\Content\Paks\
You can even put them in a subfolder if you want to stay organized. This should be enough to load the custom music properly ingame
Create a folder for your mod, and inside it match the directory structure:
UNION\Content\CriWareData
Place your modded ACB/AWB there, and then drag the folder onto UnrealPak-With-Compression.bat.
Create a folder for your mod, and inside it match the directory structure:
UNION\Content\CriWareData
Place your modded ACB/AWB there, and then drag the folder onto UnrealPak-With-Compression.bat.
github.com/ShrineFox/Pe...
github.com/ShrineFox/Pe...
To extract the files, right click them and choose Export Raw Data.
To extract the files, right click them and choose Export Raw Data.
First, you need to open the game's PAK directory with FModel: fmodel.app
steamapps\common\SonicRacingCrossWorlds\UNION\Content\Paks
Then set the AES key to decrypt the files:
0x314F51C9D28B25EDE9E23D11BCA638BE4A541AA4F5957C26B91257453566FF3F
First, you need to open the game's PAK directory with FModel: fmodel.app
steamapps\common\SonicRacingCrossWorlds\UNION\Content\Paks
Then set the AES key to decrypt the files:
0x314F51C9D28B25EDE9E23D11BCA638BE4A541AA4F5957C26B91257453566FF3F