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showingrowin.bsky.social
Showin
@showingrowin.bsky.social
Director/Project Manager of Rayman Raving Rabbids: Reburrowed - @r4reburrowed.bsky.social
Code mods have opened up so much you could likely recreate every addition from 2024 in 2011 which kind of shows how little 2024 even adds to the table to begin with.

It just kind of sucks that most people won't be able to play some of these mods now.
August 10, 2025 at 9:22 PM
Gens 2024 is definitely the more accessible version now but sadly without the expansive mod support that 2011 has to me it will always be a vastly inferior version.
August 10, 2025 at 9:19 PM
So some people have the false expectation that they can play as mario once this is finished and I see them refer to your posts saying "wait for this and this mod will work in 2024 gens!"
August 10, 2025 at 9:17 PM
I do think it will be important to clarify what exactly this supports when it's finished because code modding as become such a major part of gens and most people I've seen discussing this seem to be completely unaware that it's not possible to support those.
August 10, 2025 at 9:17 PM
Yeah there was some discussion about it in the server and I realized it wouldn't be feasible any other way.
August 10, 2025 at 9:17 PM
Code mods have become a big part of the modding scene and many people are ignorant to how things really work and assume you're supporting those too.

I think it could be worth exploring some other options to make it easier for people to get all gens mods working again.
July 28, 2025 at 12:36 AM
It would mean you don't need two entire copies of the same game to use both versions.

And may open the door for greater support considering code mods won't work in 2024 gens.
July 28, 2025 at 12:29 AM
Would it be feasible to make it automatically do something like this for old gens too?

Since the formats are so similar it could be very useful to have it load the new assets in old gens assuming there would be no major issues with that.
July 28, 2025 at 12:25 AM