Free demo on http://itch.io!
Weekly updates on development!
https://memorius23.itch.io/hey-shopkeeper
That doesn't mean I've been idle though! The demo is almost entirely done and dusted, and I just need to finish up the trailer!
That doesn't mean I've been idle though! The demo is almost entirely done and dusted, and I just need to finish up the trailer!
I'm slowly getting back into the workflow between fits of coughing, but I'll be fully operational soon!
With that said... till next week!
I'm slowly getting back into the workflow between fits of coughing, but I'll be fully operational soon!
With that said... till next week!
Progress on the game has been a little slow this week, mostly because I'm preparing for a family visit this week.
On that note, I will be taking the next week off!
I hope you all have a wonderful Christmas and see you next time!
Progress on the game has been a little slow this week, mostly because I'm preparing for a family visit this week.
On that note, I will be taking the next week off!
I hope you all have a wonderful Christmas and see you next time!
Unfortunately, I understimated how long it takes to get your steam page validated, so it's taking longer than intended. The woes of making your first steam game I suppose...
Unfortunately, I understimated how long it takes to get your steam page validated, so it's taking longer than intended. The woes of making your first steam game I suppose...
Floor 2 is finished, and with it my work on the mines is done for now!
Watch out for the two new items on this floor: The switch and the super spike!
Figuring out how to deal with these traps will be key to making the most out of this floor.
#gamedev
Floor 2 is finished, and with it my work on the mines is done for now!
Watch out for the two new items on this floor: The switch and the super spike!
Figuring out how to deal with these traps will be key to making the most out of this floor.
#gamedev
With this, I'll be moving on to introducing "levels" to the mines, and tying all of this into the general shopkeeping experience!
#gamedev
With this, I'll be moving on to introducing "levels" to the mines, and tying all of this into the general shopkeeping experience!
#gamedev
The polish isn't quite there yet, as some of the sounds and interactions don't flow quite like I want it, but we're almost done with this section of the game (for now).
#gamedev
The polish isn't quite there yet, as some of the sounds and interactions don't flow quite like I want it, but we're almost done with this section of the game (for now).
#gamedev
Well, the basic map generation is done, and it's working great! For those who know, this is very much inspired by "Binding of Isaac" maps , so they should feel familiar.
#gamedev
Well, the basic map generation is done, and it's working great! For those who know, this is very much inspired by "Binding of Isaac" maps , so they should feel familiar.
#gamedev
The UI still needs a little work but everything is up and running.
I even added a general menu at the start to allow players to fiddle with the options before starting the game.
The UI still needs a little work but everything is up and running.
I even added a general menu at the start to allow players to fiddle with the options before starting the game.
Well, the prologue is finally in a finished, working state!
The next step is allowing for multiple save states, which will be this week's workload, but what about this month?
Well, the prologue is finally in a finished, working state!
The next step is allowing for multiple save states, which will be this week's workload, but what about this month?
Halloween is just around the corner! As of writing this, I am just about finished with the prologue of my game! Huzzah! Now, I just need to make it a little less buggy...
Nothing much else to say I'm afraid, so to tide you over, here's a spoooky sprite I made this week.
Halloween is just around the corner! As of writing this, I am just about finished with the prologue of my game! Huzzah! Now, I just need to make it a little less buggy...
Nothing much else to say I'm afraid, so to tide you over, here's a spoooky sprite I made this week.
Another week of working on the game's prologue for this guy! I've been busy making the tutorial of the game which begs the question, what should my tutorial teach?
Another week of working on the game's prologue for this guy! I've been busy making the tutorial of the game which begs the question, what should my tutorial teach?
There will probably be more interations to the concept, but I have to move on!
There will probably be more interations to the concept, but I have to move on!
Last week, we talked about the broad strokes of what will be going down, but what exactly do you gain from participating?
The answer is quite simple... Money! Reputation! Affection! Everything a Shopkeeper might need!
Last week, we talked about the broad strokes of what will be going down, but what exactly do you gain from participating?
The answer is quite simple... Money! Reputation! Affection! Everything a Shopkeeper might need!
But that changes this week!
I've been setting up the steam page for my game, and a new demo will be playable! I'm aiming for mid December for a steam debut, keep an eye out!
But that changes this week!
I've been setting up the steam page for my game, and a new demo will be playable! I'm aiming for mid December for a steam debut, keep an eye out!
All of the points I mentionned last week have been implimented, and all major bugs I found are fixed! That means from now on, I'll be focusing on making the first event!
All of the points I mentionned last week have been implimented, and all major bugs I found are fixed! That means from now on, I'll be focusing on making the first event!
The demo is out, but there's still much to do!
I'll be spending the next few days fixing bugs and adding some more options for controls and volume.
After that, I'll be implimenting the first big yearly event!
Stay tuned!
The demo is out, but there's still much to do!
I'll be spending the next few days fixing bugs and adding some more options for controls and volume.
After that, I'll be implimenting the first big yearly event!
Stay tuned!
After several days of battling with last minute bugs, the second demo for "Hey! Shopkeeper!" has arrived!
Try it out and tell me what you think, all feedback is appreciated!
After several days of battling with last minute bugs, the second demo for "Hey! Shopkeeper!" has arrived!
Try it out and tell me what you think, all feedback is appreciated!
I'm getting real close to the new demo release, there are a few things missing that I'm hoping to add next week.
Hopefully you all enjoy when it comes out!
That's all from me this time! See you!
I'm getting real close to the new demo release, there are a few things missing that I'm hoping to add next week.
Hopefully you all enjoy when it comes out!
That's all from me this time! See you!
The optimization and bug fixing led me down quite the rabbit hole... And I ended up working almost entirely on NPC shops this week!
It's in a much better state now, and I can finally get started on the house customization!
The optimization and bug fixing led me down quite the rabbit hole... And I ended up working almost entirely on NPC shops this week!
It's in a much better state now, and I can finally get started on the house customization!
In fact, I've finished implementing all the cutscenes I wanted to add for the next demo release! Hooray!
In fact, I've finished implementing all the cutscenes I wanted to add for the next demo release! Hooray!
To what point is the extra effort rewarded? Is it even worth it?
To what point is the extra effort rewarded? Is it even worth it?
The summer heat has really been hitting these days, I hope everyone is trying to stay cool and hydrated!
Last time we talked about ways to make cutscenes more animated with less work, so let's keep going!
The summer heat has really been hitting these days, I hope everyone is trying to stay cool and hydrated!
Last time we talked about ways to make cutscenes more animated with less work, so let's keep going!