#SE
“Note: audio included.
I put together a few fanfares. Sound design is insanely hard — big respect to anyone who does it! Starting tomorrow I’ll stop getting sidetracked and focus on making the game.”
#SE
“Note: audio included.
I put together a few fanfares. Sound design is insanely hard — big respect to anyone who does it! Starting tomorrow I’ll stop getting sidetracked and focus on making the game.”
I’ve been building the flag system and nodes for the dialogue events. With the editor included, it’s finally in a shape I’m happy with. It took some effort to make it user-friendly. If all goes well, I’d like to show you the event in action tomorrow.
I’ve been building the flag system and nodes for the dialogue events. With the editor included, it’s finally in a shape I’m happy with. It took some effort to make it user-friendly. If all goes well, I’d like to show you the event in action tomorrow.
I’ve been working on the SoundManager. Adding BGM and SFX really makes it feel like a proper game. I probably should have implemented the audio scripts a bit earlier.
I’ve been working on the SoundManager. Adding BGM and SFX really makes it feel like a proper game. I probably should have implemented the audio scripts a bit earlier.
I’ve created a mad scientist—a Dr. Daijōbu–style character. I’d like to add choice-based and dialogue-driven events as well.
I’ve created a mad scientist—a Dr. Daijōbu–style character. I’d like to add choice-based and dialogue-driven events as well.
I wrote a script that generates a quick-reference chart for all my particle prefabs. Since you can’t possibly remember every name and behavior, having this cheat sheet is a huge time-saver. It even auto-captures each effect’s timing, size, and position✌
I’ve added a feature that draws three tile events and visualizes them so you can aim for some synergy with your cards. I’d like to highlight synergistic events by changing their text color.
I’ve added a feature that draws three tile events and visualizes them so you can aim for some synergy with your cards. I’d like to highlight synergistic events by changing their text color.
I’ve added a preview of the card’s effect before you use it.
There are also experience-boosting events on the board spaces, so I plan to combine those to create moments of both lucky wins and disappointing misses.
I’ve added a preview of the card’s effect before you use it.
There are also experience-boosting events on the board spaces, so I plan to combine those to create moments of both lucky wins and disappointing misses.
I picked up where I left off yesterday and made some fixes to the Editor. Since the enum list got so long, I added scrolling support. I want to make the Editor even more user-friendly.
I picked up where I left off yesterday and made some fixes to the Editor. Since the enum list got so long, I added scrolling support. I want to make the Editor even more user-friendly.
I’ve been working on the tile events. I hadn’t pushed any updates for a while, but I’ve been steadily creating them. There are still some text bugs to fix, so I’ll keep working on those. I’ve made 95 events so far.
I’ve been working on the tile events. I hadn’t pushed any updates for a while, but I’ve been steadily creating them. There are still some text bugs to fix, so I’ll keep working on those. I’ve made 95 events so far.
I’ve added new illustrations for each month.
I’d like to add season-exclusive events, and maybe adjust enemy difficulty as well.
I’ve added new illustrations for each month.
I’d like to add season-exclusive events, and maybe adjust enemy difficulty as well.
I created the OB event presentation. I will also make Cell events and events tied to specific dates.
I created the OB event presentation. I will also make Cell events and events tied to specific dates.
I’ve made it possible to display events other than the effect when using a card.
I’ve made it possible to display events other than the effect when using a card.
I’ve added a fatigue meter. Your training efficiency now changes based on fatigue, so recover as you go to maintain optimal practice.
Green tiles are fatigue-recovery tiles.
I’ve added a fatigue meter. Your training efficiency now changes based on fatigue, so recover as you go to maintain optimal practice.
Green tiles are fatigue-recovery tiles.
I made the background animate too. Clouds, trees, and flags now move.
I made the background animate too. Clouds, trees, and flags now move.
The maid is now animated. I’d like to add a few more variations, but I think the base is complete. It’s 2D, yet it looks three-dimensional and cute!
The maid is now animated. I’d like to add a few more variations, but I think the base is complete. It’s 2D, yet it looks three-dimensional and cute!
I’ve been doing the prep work for Spine animation. It’s just the body so far, but doesn’t it look three-dimensional? Can I already call myself a Spine pro?
I’ve been doing the prep work for Spine animation. It’s just the body so far, but doesn’t it look three-dimensional? Can I already call myself a Spine pro?
“The weekday icons are now animated, and it feels so much more fun. Since this scene will be the main screen, I want to add a bit more movement. Animation really beats a static image!!”
“The weekday icons are now animated, and it feels so much more fun. Since this scene will be the main screen, I want to add a bit more movement. Animation really beats a static image!!”