sherief.fyi
@sherief.fyi
Reposted
Back on my bullshit rn
December 12, 2024 at 11:39 PM
I really dislike how very few people online have their own unique voice, as algorithmic metric chasing has caused writing to become like a Gaussian blur of thought
November 25, 2024 at 6:44 AM
Reposted
does anybody else hate Microsoft Windows as a platform. like i'm not even a Linux diehard i just really don't like Windows
November 25, 2024 at 3:08 AM
I think deferred shading is a 720p-era technique that's being dragged kicking and screaming into the 4K D3D12 feature level era.
November 24, 2024 at 9:27 PM
SFall took the classic Fallout engine into very interesting places, I think there's room for a modern engine like this that's easy to build a CRPG for with a good amount of jank tolerance
November 11, 2024 at 10:45 PM
@randomascii.bsky.social Hi Bruce, I have a puzzling performance issue that has me stumped for a few days and was wondering if you would have any pointers. I'm on an Alder Lake laptop with an ELAN 0406 touchpad and the mouse cursor lags but only when I'm charging...
November 11, 2024 at 10:05 PM
a new era has begun
November 11, 2024 at 9:03 PM
and that's why I'm on Bluesky well done Twitter
November 10, 2024 at 2:34 PM
rookie numbers (I'm on my 14th)
November 10, 2024 at 11:28 AM
Reposted
So I put a cache into the hashing and hash every file we see exactly once. I clear the cache at the very beginning of the build, then use it for all build steps. The cache keeps track of what's requested. We are hashing the same file 19922 times, and not much else.
November 9, 2024 at 9:58 PM
Reposted
Inspired by some recent work build times, I was looking at Unity's "MegaCity Metro" sample in Unity 6. I got curious about at its build times. In particular for incremental builds (fancy speak for "I pressed the build button repeatedly but only made minimal changes inbetween.")
November 9, 2024 at 9:57 PM
I don't know about AGI but ChatGPT is smarter than most website writers, reading a website feels like the authors have a deep communication issue
November 9, 2024 at 12:49 PM
Reposted
tried cross compiling in Go for the first time and it’s really amazing how “GOARCH=amd64 GOOS=linux go build” just works immediately
November 8, 2024 at 1:20 PM
speaking of laptops, I'm very good at systems and I think if I had access to hardware design and docs and lead a team of skilled engineers I can build a better laptop than most - why isn't anyone doing this other than Apple?
November 9, 2024 at 11:32 AM
one USB port on my laptop, if and only if I leave the mouse receiver in it, causes very high interrupt latency after wake from sleep. other ports work fine. after this happens if I unplug the receiver it won't be recognized in that port again, but other devices work in the same port...
November 9, 2024 at 11:29 AM
look at it stutter
x.com/mitch_7w/sta...
x.com
x.com
November 9, 2024 at 11:19 AM
with AVX-2 / AVX-512 and PCIe 3.0 x16 or above, it's feasible to do skinning on the CPU and stream it every single frame at 60 FPS and even 144, judging by a few test scenes I wrote with Ozz Animation. async copy queues and modern APIs are really low latency.
November 9, 2024 at 10:01 AM
Two years later Sony Santa Monica seems to admit they were wrong. I won't mince words, it takes a special kind of idiot to assume testing in a vacuum under NDA is representative and to expect a pass rate of 100% after < 30 seconds for the entire game.

x.com/SheriefFYI/s...
November 9, 2024 at 9:59 AM
why use a simple incrementing sequence number and an event queue when you can do whatever this is
October 14, 2024 at 10:59 PM