shawkab
shawkab.bsky.social
shawkab
@shawkab.bsky.social
Building in #UEFN #UE4 #UE5
Generalist, Game Design
Game Development
oh sweet, like focusing an object and being able to swivel and pivot around it, easy with a mouse but in 5.3 can't change any keys it seems, ill take a look at 5.5 thanks again
December 2, 2024 at 11:03 PM
woah, yes please!

i haven't tried most recent ue5 but has tablet gotten more support? the biggest issue i had was unable to find a way to pivot like in zbrush/substance without mouse involvement
December 2, 2024 at 9:28 PM
i always have to over do it then i stop for months, quicker i over do it the better 😆
December 1, 2024 at 6:42 PM
😂
November 27, 2024 at 4:48 AM
🙏
November 25, 2024 at 4:51 AM
👍🥲
November 23, 2024 at 4:11 PM
i only know maya on this but i am sure there is a blender equivelant to Geodesic Voxel binding
November 22, 2024 at 7:11 PM
I could also be wrong but from what I gather is UE6 will be more like our own version of a UEFN, where Fortnite decides what we as Island Creators (level designers) can modify but with production limitations in device params much like the limitation of a actor component's params in a blueprint
November 21, 2024 at 8:26 PM
Most UEFN limitations in this regard seem self imposed though. Of course we cannot modify Game Mode or Character BP or Anim BP, etc.. UE6 is gonna be massively better than UEFN though.
November 21, 2024 at 7:45 PM
Much prefer OOP, C++ BP, Can't wait for Verse BP but I kind of doubt we will ever see that, "devices" seems a fair compromise, hopefully this is temporary.
November 21, 2024 at 7:43 PM
hell ya 💪
November 15, 2024 at 4:58 PM
yep. have had a lobby rejected multiple times only to be accepted the 2nd time (exact same lobby image) far too many inconsistencies, so i leave lobby out of the equation
November 15, 2024 at 5:40 AM
😲
November 10, 2024 at 7:47 PM
😍
November 10, 2024 at 7:34 PM
blueprint is awesome 💪
November 10, 2024 at 5:18 PM
😂😂
November 1, 2024 at 4:46 PM
😍
October 29, 2024 at 4:40 PM