Martin is making 👑 Crownbreakers
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sharkbombs.bsky.social
Martin is making 👑 Crownbreakers
@sharkbombs.bsky.social
hi! :) I'm making things to figure out who I am.

Currently working on http://www.crownbreakersgame.com. You can find all the games I made at http://sharkbombs.com and you can follow along at https://waylost.beehiiv.com/
The good folks at @ipr.bsky.social will be at PAX UNPLUGGED this month, and they'll be bringing some copies of GOBLIN ERRANDS with them!

You will be able to find them at booth 3701 at PAX Unplugged November 21-23 in Philadelphia!
November 18, 2025 at 9:27 AM
Hello from last night‘s pitch competition at #GamesGround!
November 15, 2025 at 5:35 AM
Hello from #GamesGround!
November 14, 2025 at 3:39 PM
Hi Berlin! Time for #GamesGround!
November 14, 2025 at 9:42 AM
This is as far as I got today...
November 12, 2025 at 7:41 PM
Still fiddling with this...
November 12, 2025 at 5:59 PM
Maybe clouds?
November 12, 2025 at 2:20 PM
Feels like I'm getting somewhere
November 12, 2025 at 1:43 PM
More experiments with scale...
November 12, 2025 at 10:52 AM
Trying to figure out the right scale and level of detail for the city map in CROWNBREAKERS. I don't think showing individual houses is a good idea, but I still want to give the feeling of a city with different districts and areas.
November 11, 2025 at 4:42 PM
Do you think capitalism sucks? 💸💩

I know I do. That's why I'm making a game where you can beat up billionaires using magic powers. If that sounds like a good time, my tactical deck-builder CROWNBREAKERS might be up your alley!

Wishlist it on Steam:
shorturl.at/x46J8

#PitchYaGame
November 7, 2025 at 4:11 PM
Spent a chunk of time banging out this tool. I'm quite happy with the result. This lets me visualize the enemy waves much more clearly and edit them more easily. I do believe that good tools lead to better content, plus: It's a way to feel productive and still avoid actually building said content...
November 5, 2025 at 8:47 AM
Finally added the ENRAGE state to CROWNBREAKERS. I love the heartbeat pulse! Just hope it won't be annoying over time :)
November 4, 2025 at 5:49 PM
On my way to Berlin for @therabbitgames.bsky.social! Four weeks of co-development with other gamedevs! Excited to meet the rest of the rabbits! And curious to see how this will shape Crownbreakers…
November 2, 2025 at 9:56 AM
In Crownbreakers we can add emojis to the dialogs to add color and expressiveness to some lines. I'm curious which emojis you think absolutely need to be there, and why!
October 30, 2025 at 1:22 PM
Yeah. It came out of my research into ways to make the city screen in Crownbreakers look interesting. Kinda looks like this at the moment. And that opens up questions of scale and level of detail etc. And of course ways of populating things simply...
October 11, 2025 at 2:50 PM
I made these simple shapes extrude upward based on the vertex color of the face, giving the new faces their own material. It's quite simple but was a fun project to start learning the geometry nodes.
October 11, 2025 at 2:17 PM
I don't think that's right:
October 8, 2025 at 7:32 AM
Been playing with some foil effects over the weekend...
October 6, 2025 at 8:22 PM
Today was our monthly SHOW and TELL at the Kokolores where the local #gamedev folks meet to talk about their progress and struggles. Here's a look at my contribution.

A lot of Crownbreakers and Ex Novo. A lot of time spent on docs and tables, which often don't feel like progress to me...
October 1, 2025 at 4:52 PM
It's been a week busy with lots of other things but I have managed to start work on the Demo version of my #indiegame CROWNBREAKERS. I hope we'll be able to make it public before the year's over.

Here's the mid-demo screen I worked on today:
September 26, 2025 at 2:52 PM
👀
September 22, 2025 at 11:55 AM
Enjoying the benefits of this, while it lasts…
September 20, 2025 at 11:13 AM
Okay, I gues…
September 20, 2025 at 9:06 AM
Put some time into the main menu today to make it look good. Getting these buttons down took longer than you'd think.

#gamedev #ui
September 12, 2025 at 5:54 PM