Sharev
sharev.bsky.social
Sharev
@sharev.bsky.social
Artist, Mod/Indie dev, Siz’lah enthusiast. He/Him.

Mods: Moddb.com/members/sharev/mods
The answer was to Frankenstein together a mod from 4 year old builds before I deleted the actual working door duplicates from the actor list.
I don’t know which of the 4 doors below is finally working, and at this point I don’t care.
November 29, 2025 at 5:16 AM
Added/fixed localization for ‘Turok 2: Infiltration’. Also further fixed stealth, finished Chaos Mode, and cleaned up a possible crash in the last map.
Mostly just code cleanup left, unless I want to go back and spruce up the maps a little.
November 14, 2025 at 2:38 PM
‘Infiltration’ changes cont.: Implemented chaos mode, made Endtrails stop self destructing upon getting hit by the mech laser. Rebalanced the mech. Also reworked reinforcements, tying into the chaos mode.
November 6, 2025 at 6:31 AM
‘Infiltration’ changes: Tranquilized enemies properly stay down for longer. Landing (after a jump/fall) no longer instantly alerts every enemy in a 5 mile radius, or wakes tranquilized enemies.
November 4, 2025 at 8:32 PM
Both mods running nice on the update, fixing some stuff in both that’ve bugged me for over 5 years now
November 4, 2025 at 8:29 PM
Got ‘Besieged mod’ running again, little bit of cleanup before I can upload the patch. ‘Infiltration mod’ had the same issues so shouldn’t be too hard to fix too.
November 2, 2025 at 3:13 PM
Xbox shrek gets to stay tho
October 23, 2025 at 9:42 PM