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What would a couple of other racers do to the frame rate ?
Be great to see .
What would a couple of other racers do to the frame rate ?
Be great to see .
Yes, there literally is a blast in this stage too and some processing , so its not all made up after all haha.
Yes, there literally is a blast in this stage too and some processing , so its not all made up after all haha.
Its 40 frames of animation and uses at most 147 tiles in vram.
It uses a heavily modified SGDK sprite engine.
Its 40 frames of animation and uses at most 147 tiles in vram.
It uses a heavily modified SGDK sprite engine.
Catboss was very hard , much harder than he looks to implement this far. Several animating parts and cant use sprites for all of him as it would lead to sprite overload readily. So hes a combination of Forground + sprites.
Catboss was very hard , much harder than he looks to implement this far. Several animating parts and cant use sprites for all of him as it would lead to sprite overload readily. So hes a combination of Forground + sprites.
With a bit of color in sprites / backgrounds that would hide the fact the foreground is in 4 colors a bit .
What do you think is the next thing you will try ?
With a bit of color in sprites / backgrounds that would hide the fact the foreground is in 4 colors a bit .
What do you think is the next thing you will try ?
The c64 version is also really good.
The c64 version is also really good.
Using some tricks to get a few more colors here and there too , but mostly its just carefull color selection.
Using some tricks to get a few more colors here and there too , but mostly its just carefull color selection.
I have some good stuff coming , particularly if you like Konami / Penguins and Shooters on Megadrive ;-)
I have some good stuff coming , particularly if you like Konami / Penguins and Shooters on Megadrive ;-)
With the MegaCD you could get quite good general use results albiet not full screen without repetition / flips etc. Soulstar is very good .
1/2 ..
With the MegaCD you could get quite good general use results albiet not full screen without repetition / flips etc. Soulstar is very good .
1/2 ..
There are other methods using sprites to scale but they use less accurate scaling.
There are other methods using sprites to scale but they use less accurate scaling.
Every pixel in the base object would be a sprite then. You would need 400 sprites though so hence mulitplexing would be needed.
1/2 ....
Every pixel in the base object would be a sprite then. You would need 400 sprites though so hence mulitplexing would be needed.
1/2 ....