Shadsterwolf
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shadsterwolf.bsky.social
Shadsterwolf
@shadsterwolf.bsky.social
4.0.5 - Fixed broken fingers

Unity really hates me, Pomni somehow got really messed up I had to redo a lot, one fix after the other led to a domino effect. Shouldn't have happened, thanks to all who report issues they had.
November 6, 2025 at 9:40 PM
4.0.1 - Fixed PC pink error shader bug due to corrupted/invalid material swap animation reference

(Thanks Unity)
October 27, 2025 at 7:55 AM
The baked textures are not, there is a separate layer for those bits at least so you can remove them
October 7, 2025 at 11:00 AM
If you bought her on CGTrader, DM me, I removed my models from there.
July 3, 2025 at 4:12 AM
Wha- A December 2024 driver? I was expecting the April 2025 drivers
June 30, 2025 at 7:08 AM
I'm so glad you were able to utilize the toon shading style I intended for my model! You're the only one so far I've seen actually use it.
June 17, 2025 at 8:13 PM
All of my avatars are getting quality of life updates, such as Gogo Loco 1.8.6 (most are done), and soon the new Toon Standard shader for Quest. Be sure to check the listing's changelog for them.
June 3, 2025 at 12:52 AM
Got that same error message too lol
April 22, 2025 at 4:28 PM
I always wondered how you did the course pathing. Instead of nav mesh, how did you make a linear route for the cars?
April 13, 2025 at 9:52 PM
It's absolutely impressive you spent the extra time connecting every single vertex here, whereas I was looking to save time and used custom normals to hide it. However the trade off is the lighting making it look more spherical. Yours is proof that it's worth the extra time.
April 2, 2025 at 11:42 PM
When customer asks if you can check the back
March 1, 2025 at 6:43 PM
1.6.1 - Fixed Quest material issue, fixed missing wholesome prefab issue, fixed issue between outfit toggles
December 20, 2024 at 7:02 AM