Shadowth117
shadowth117.bsky.social
Shadowth117
@shadowth117.bsky.social
Much less janky version. Seems like Richie, the animal it replaces, has a run that loops at a set place that might be hardcoded, but it's definitely usable at this point after some minor animation edits to push it up in the air a bit.
May 12, 2025 at 10:51 PM
I've revived the Billy Hatcher ice whale from the dead, complete with what I assume to be its proto egg pattern from the unused demo egg patterns. The animations need a tune up, but it works!
May 12, 2025 at 8:19 AM
Added rendering for eggs today and along with that put a transparent preview of what's in the egg above them. I figure this should help with clarity, especially with some eggs, like the Sonic eggs, having the same texture.
April 23, 2025 at 8:57 PM
Probably known, but for whatever reason on Pirates Island, the collision under these two towers is for quicksand and you'll get a quicksand instadeath touching the steel structure there. I noticed this while implementing the collision viewing for OverEasy.
April 14, 2025 at 8:54 AM
Fun little factoid I found looking at the original Monster Hunter's models; Rathian at least seems to have a mesh specifically for a head cut, something afaik you can't do or see. The other cut segment you see inside is his detachable tail end at the origin.
March 12, 2025 at 10:10 PM
So if you force Sonic to race in Billy Hatcher, apparently he T-poses to victory.
February 24, 2025 at 6:43 AM
Apparently my tool works for a lot of Path of Exile 1 stuff as well. It's not everything, there's some things they handle a bit different, but the archives unpack and there's a lot of models that use the same format. Animations seem to be the same as well.
Might add more proper support one day.
December 18, 2024 at 8:59 PM
Released my Path of Exile 2 archive extractor and model + animation conversion tool here:
github.com/Shadowth117/...

Not exhaustively tested, but probably works on most things.
December 18, 2024 at 7:11 AM
Got skeletons and animations working for Path of Exile 2 stuff. Pretty much where I want it before I make it public, just wanna make a slightly more convenient interface for it and then I'll publish a GUI for it. Code is in the repo as is for now: github.com/Shadowth117/...
December 15, 2024 at 6:45 PM