Shaun Boulter
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sh0nb.bsky.social
Shaun Boulter
@sh0nb.bsky.social
I make Gldsrc and stuff for Counter-Strike: Deleted Scenes, the single player Counter-Strike game.

Source engine dabbler too.
Work for today. Again in an ancient version of the Source engine.
#hammer++ #sourceengine #gamedev
March 18, 2025 at 2:25 PM
Little penthouse courtyard for arena mode testing level.
I think I have figured out the proper workflow for SiN Eps using hammer++ and the SDK 2004 version of hammer.

Most of the model placement will have to happen in the 2004 hammer tho...

#hammer++ #sourceengine #gamedev
March 12, 2025 at 6:44 AM
Also, look at the testing grounds that I made!

So far it looks and plays OK in the arena mode.
March 5, 2025 at 4:59 AM
Oooh baby, do I love making hammer++ cry by giving it a non-supported game (from Source 2004) and forcing it to work.

Most of the models are broken and a lot of issues with editor models lol. Nothing to worry about though.

#hammer++ #sourceengine #gamedev
March 5, 2025 at 4:57 AM
Trying to figure out how to use Hammer ++ to make as much of a level as possible (With all the cool tools) and than switch to 2004 Hammer to put the final touches into the level for SiN Episodes.

A pain but lighting preview is so helpful. 😱

#hammer++ #sourceengine #gamedev
February 20, 2025 at 11:23 AM