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sgscreate.bsky.social
SGSCreative.com
@sgscreate.bsky.social
3D Animation 1 class I teach. Rough Pass Animation
April 17, 2025 at 6:09 PM
The final "Epic Door" Cinematic Part 2 of 2
March 17, 2025 at 5:19 PM
The final "Epic Door" Cinematic Part 1 of 2
March 17, 2025 at 5:16 PM
Part 2 Rough Cut of my Unreal Final Project.
March 15, 2025 at 5:47 PM
Part 1 Rough Cut of my Unreal Final Project.
What I have left to do:

all of the sequenced camera shots
Add the music I have already picked out.
Add the rest of the sounds
wire up the trigger event
Finish the light emission wipe on the door
Make sure the third person character is working.
March 15, 2025 at 5:45 PM
Switch Ready for Animation!
March 14, 2025 at 7:42 PM
March 14, 2025 at 12:24 AM
March 14, 2025 at 12:10 AM
Okay, old dog learned new trick...
March 13, 2025 at 1:47 PM
March 12, 2025 at 12:27 AM
March 12, 2025 at 12:11 AM
March 12, 2025 at 12:11 AM
Modeling Progress
March 6, 2025 at 5:17 AM
Okay, Project Book for my Epic Door project finished. Modeling is underway! More underneath in the replys
February 28, 2025 at 6:39 AM
This is the issue that I am having:
February 26, 2025 at 8:43 AM
Figuring out Gear Rotations and piston movements for my next project.
February 26, 2025 at 8:26 AM
Final Interactive project video - part 2
February 16, 2025 at 2:07 PM
Final Interactive project video - part 1. I have to upload in two pieces because BlueSky doesn't allow any video longer than 1 minute...
February 16, 2025 at 2:06 PM
Textured and ready to go into Unreal...
February 13, 2025 at 3:30 PM
Ready for Substance Painter!
February 12, 2025 at 9:25 AM
Today I also learned that the New NVidia driver, released on Jan. 30th (V. 572.16), screws up Ambient Occlusion Baking in Substance Painter. Had to revert back to V. 566.36 from December and teach my students to do the same. You can just just turn off GPU Raytracing, but the Bake time increases!
February 12, 2025 at 4:00 AM
Also modeling the final asset for my interactive workbench!
February 12, 2025 at 3:49 AM
Learned about the Sequencer in Unreal today. Very similar to After Effects and Cinema 4D.
February 12, 2025 at 3:46 AM
Not sure yet why this happened. The bad one was the packaged version, the other is the Unreal Engine playback.
February 8, 2025 at 1:17 PM
There is an issue with the Slide magnification in the packaged version I just posted, not sure why. Check out this short video, where I run it from the unreal Engine, to see what it should look like:
February 8, 2025 at 1:11 PM