sfoonpork
sfoonpork.bsky.social
sfoonpork
@sfoonpork.bsky.social
hi chat
October 2, 2024 at 12:56 AM
your run of the mill action slinger, this time you're in space...

sfoonpork.itch.io/skulk

#smallgamestudio
Skulk by sfoon
Play in your browser
sfoonpork.itch.io
June 15, 2024 at 5:33 AM
before recording the trailer, I decided to completely rework the movement from the ground up.

my goal was to make it feel more dynamic and to allow players to land on the floating platforms in the level, which was impossible before.

here were the results :D

#smallgamestudio

youtu.be/A6LmZzNb_Bg
Skulk Movement
youtu.be
June 11, 2024 at 5:22 AM
I then added a score screen for the end of the game.

I might want to expand upon this to include a leaderboard, so players could compete locally. based on my experience with typewriter it could make the game more engaging and fun.

#smallgamesutdio
June 11, 2024 at 5:16 AM
this is wild but, last week I realized I could use desmos to come up with formulas for animations and events.

on the left is a formula I used for setting the size of the sunspot when an enemy appears. on the right is the formula I used for enemy spawn frequencies during each wave.

#smallgamestudio
June 11, 2024 at 5:13 AM
decided to push myself quite a bit for the modeling!

a good sketch reference and a bit of playing around with a uv sphere did the trick. although honestly I would have loved to meet and collaborate with modelers. will definitely reach out more in the future.

#smallgamestudio

youtu.be/25Hfz0sZg34
Skulk Modeling
youtu.be
June 11, 2024 at 5:01 AM
what yeeted me to oblivion was this warping movement thing that I worked on during day 4. this looked awesome, but wasn't super playable, as the FOV would completely warp the player's perception.

might be good in a different movement-based game tho! #smallgamestudio

youtu.be/d2UeOh89zoM
Skulk Day 4
youtu.be
June 11, 2024 at 4:54 AM
on day 3 I experimented with lighting and post-processing effects. originally I went for this purple look, and I stuck with it for a while.

somehow I managed to yeet myself into oblivion in the process #smallgamestudio

youtu.be/Q-TlqRhz0VI
Skulk Day 3
youtu.be
June 11, 2024 at 4:49 AM
wrote a script on day 2 to generate many floating platforms when the player presses space. also added a health bar and stand-in assets for a bullet bill-style enemy that rushes at you-

#smallgamestudio

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June 11, 2024 at 4:47 AM
results from the end of day 1! I got a basic grapple controller to work.

#smallgamestudio

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May 30, 2024 at 9:14 PM
started off simple last week with a few platforms in Unity. I managed to get them to attract to each other, and also gave camera manipulation a go #smallgamestudio
May 30, 2024 at 9:13 PM
#smallgamestudio the first step was figuring out how physics would play into the game. I followed a Brackeys tutorial and worked on a script that simulates gravity. this ended up working well.

the video also taught how to use static variables to help reduce lag in the game, neato.
May 23, 2024 at 6:02 AM
#smallgamestudio moodboards for my top ideas! slinger seems better for a short-term project, so I've decided on that one. I'll leave the cozy stuff to my classmates hehe.

I'll definitely want to create the bunny game in the future tho... maybe my next project, afterward? mayhaps?
May 23, 2024 at 5:34 AM
#smallgamestudio these are three of the elevator pitches I curated this spring for the game dev course. it's pretty cool to see the votes when the pitches are over.

I ended up getting torn between the void game and the bunny game... so I'll have to pick...

(sorry for spam btw! playing catch up)
May 23, 2024 at 5:25 AM
here is my lil' creation from last week, a game called flowstate, with a bit of office theming and ambient sound.

press any key to jump and down arrow key to fast fall!

#smallgamestudio

sfoonpork.itch.io/flowstate
Flowstate by sfoon
Papers go boom. Play in your browser
sfoonpork.itch.io
May 22, 2024 at 5:46 AM
some workflow for an abstract #smallgamestudio game last week! I tried to improve how I organized my scripts and prefabs.

I juiced up the game by adding particle prefabs and spawning them on the player when they perform actions such as jumping. I coupled this with music, SFX, and camera shaking.
May 22, 2024 at 5:39 AM
these #smallgamestudio games were inspiration pieces I played a while back.

my favorites were Loneliness and A Space Between worlds, both short but gut-wrenching experiences about everyday life. Flower Game was hypnotic, and the most visually striking.
May 22, 2024 at 5:23 AM
#smallgamestudio "A Short Hike" is my favorite of Robinson-Yu's games. I finished the game in about two hours and I have yet to try the mods. I wish it was longer tbh :0

soundtrack by Mark Sparling!

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May 21, 2024 at 4:19 PM
this game from Robinson-Yu is called "Dank Mountain." it's a precursor to one of his more popular games. it's about hiking up a mountain, then paragliding off! I found the paragliding bit really rewarding and fun.

#smallgamestudio

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May 21, 2024 at 4:12 PM
hey #smallgamestudio! last week I ended up finding some games from Canadian designer Adam Robinson-Yu and wanted to show off the first game I played, "Dog Surfing." I love the many hamburgers sprinkled around the game.

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May 21, 2024 at 4:07 PM
here's a continuation of #smallgamestudio games I've been playing, mostly text-based. some are very informative while others are downright hilarious. the typewriter-esque interface of "barnacle goose experiment" really stood out to me and gave inspiration for the style of my typewriter game.
May 7, 2024 at 5:52 AM
these are a few of the walking simulator games I've been playing in #smallgamestudio over the past few weeks. they range from trippy, to heartfelt, to pensive.
May 7, 2024 at 5:49 AM
just sharing this now, but here is my game typewriter. wait for the sentence to appear, then continue the rhythm by pressing keys corresponding to any letter in each of the words.

the game gets faster over time, so it scales with difficulty. have fun!

sfoonpork.itch.io/typewriter

#smallgamestudio
Typewriter by sfoon
Echo echo echo... Play in your browser
sfoonpork.itch.io
May 7, 2024 at 5:43 AM
Max Kreminski's "Creative AI: Lensing the Imagination” explored AI image generation. they explored how their current project, Patchwork, will become a development tool for developing concept and story artists' creative visions using AI-generated imagery and brainstorming algorithms. #smallgamestudio
April 27, 2024 at 2:24 AM
this was followed by Isaac Karth's "Vivisecting Procgen," which broke down three levels of systems that make large-scale procedurally generated games like elite (1984) fun and immersive. Kate Compton's "Generonimos" was introduced as a framework which further studies these systems. #smallgamestudio
April 27, 2024 at 2:13 AM