Llyr
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sfaok.bsky.social
Llyr
@sfaok.bsky.social
VR game developer, creator of Ocean Rift and Crashland. Lecturer in Computer Science @ Bangor University, Wales, UK 🏴󠁧󠁢󠁷󠁬󠁳󠁿

CRASHLAND: CrashlandVR.com
OCEAN RIFT: picselicavr.com/oceanrift

Currently working on Crashland v2.0
Oculus latency tester
June 15, 2025 at 4:59 PM
Always interested in water FX! Ever shifting vertical billboards with light shaft textures has been the main (cheap) way I've been filling out the space
May 27, 2025 at 8:58 AM
Ah ok yeah don't have the luxury of volumetric FX on Quest, so just a basic spotlight with cookie. Hand based lighting would be interesting especially for tension, it's something you can only figure out from gameplay testing I'd imagine
May 26, 2025 at 4:12 PM
Lights on the hands are interesting, never thought of that! Scanner looks familiar, looks to be working well
May 26, 2025 at 12:55 PM
Sounds interesting! Yes send me the link
May 12, 2025 at 10:30 PM
Nice! Seems to work well. I remember having some interesting dreams after spending all day implementing shark attacks. Yeah feel free to tag me, always interested
May 12, 2025 at 12:05 PM
Looks really good! The creatures have very nice animation to them. Love the Ichthiosaur! Above water FX looks great too
May 10, 2025 at 9:43 PM
Yeah caustics were done using a projector on the original Oculus Rift version. Couldn't do that on early mobile VR, too many draw calls etc. It's back for Crashland's underwater missions and the mixed reality scenes of Ocean Rift. I use shaders to do it now though, rather than projector.
May 10, 2025 at 9:42 PM
Yeah sorry for the wait! I'm a Uni lecturer + develop Ocean Rift at the same time, takes a while! Crashland especially because of all the creatures. Yes there is a crocodile mixed reality habitat coming soon!
December 4, 2024 at 7:17 PM
Once I've done a first pass of the alpha, it will be time to do a trailer. There won't be a long wait between trailer and release!
December 4, 2024 at 5:32 PM
Creatures are all done, there's about 35 new ones. Those are the main timesink as they are all very different. Perks are also done. It's nearing alpha state, i.e. playable start to finish. Then it's all about polish and balancing. The update *should* go open beta in the spring.
December 4, 2024 at 5:31 PM
Most new weapons will indeed be included in the commando perk. There are some that likely won't due to mechanical reasons. Underwater missions have unique weapons so commando will work differently for them.
December 4, 2024 at 4:54 PM
So for example a special mission might unlock "dash", which lets you use a teleport point to dash in any direction. Special perks are selected seperately to the normal perks, and you can have several active by end game.
December 4, 2024 at 4:51 PM
The 12 special missions are seperate to the main 24. At the moment they unlock based on player level. The first one unlocks about player level 5 for example. They are designed to enhance the main campaign. Completing a special mission unlocks a special perk specific to that mission.
December 4, 2024 at 4:51 PM