Sextant Studios 🐑😈 Flocking Hell is now on Steam!
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sextantstudios.bsky.social
Sextant Studios 🐑😈 Flocking Hell is now on Steam!
@sextantstudios.bsky.social
Elli (they/them) and Anna (she/her). Creators of Worldbreakers: Advent of the Khanate and Flocking Hell, a deeply strategic roguelite.

Flocking Hell demo + wishlist now on Steam!

https://store.steampowered.com/app/3236280/Flocking_Hell/

🐏😈
Gahhhhh helpppppppppppppppppppppppppppp

#RetroGames #IndieGame #GameDev #IndieDev #Godot
July 16, 2025 at 7:37 PM
July 9, 2025 at 8:51 PM
Step 1: Recreate classic #retrogames using #Godot.
Step 2: ???
Step 3: Profit!

(... I promise that there's step 2, but it might not actually lead to profit 😝)

#IndieDev #GameDev #IndieGame
July 9, 2025 at 3:20 PM
I have a zany new game idea which I am prototyping.

Step 1 is to re-create certain #retrogames classics using #Godot ...

#Arcade #IndieGame #GameDev
July 8, 2025 at 8:40 PM
Rotation is now operational!

The more I work with hexes, the more sense the math makes. Usually I'm more of a theory kind of person so it's interesting to experience how effective coding-based learning can be.

#IndieDev #GameDev #Programming #Godot
May 27, 2025 at 8:05 PM
The slow march of progress!

Programmers: "Nice! 👏"
Non-programmers: "Why is this interesting?!"

#IndieDev #GameDev #Programming #Godot

(The engine can create a hex grid of any shape, hexes don't need to be adjacent or conform to an array or anything.)
May 26, 2025 at 7:43 PM
Now you're thinking with cube coordinates 🤓

I couldn't find a #godot package to manage logical hex grids and then seamlessly translate them to local coordinates, so I'm guessing I'll develop one myself. Thankfully there is ample support online.

#IndieDev #GameDev
May 26, 2025 at 6:05 PM
Wow. I have a completely empty weekend day.

I browsed through my calendar, last time this happened was 3.5 months ago.

(Started the day with a 1.5 walk with the dorg, then family lunch followed by some coding 😊)
May 25, 2025 at 7:11 PM
A friend admiring one of the awful sheep puns in Flocking Hell 🐑😅

#TurnBased #Strategy #Roguelite #IndieGame
May 22, 2025 at 5:40 PM
You should check out Flocking Hell, then ;-) There are tons of puns.
May 22, 2025 at 5:39 PM
Once again, reddit telling it like it is 😅

#MentalHealth
May 12, 2025 at 11:44 AM
"Based on a true story." Posted on /r/IndieDev this morning. I can very much empathize with the fickle nature of wishlists, and the repeated disappointment / confusion of exposure not leading to any measurable interest.

#IndieDev #GameDev #Marketing
May 11, 2025 at 1:19 PM
Here we go again.

It's not much, but most starts are uninspiring ;-)

BTW #Godot 4.4 is 🔥🔥🔥! (After using 4.2 for a year.)

#IndieDev #GameDev
May 7, 2025 at 2:50 PM
Super-excited about next week's update to my #IndieGame Flocking Hell! New boss level, new music, quality of life updates, and a bunch more 🐑😈 It's on track to be the best update since release 🥳

#TurnBased #Strategy #Roguelite
May 1, 2025 at 3:34 PM
The latest addition to the pre-production checklist 😳 Turn off the "Playtest" flag ...

#IndieDev #GameDev #Programming
April 21, 2025 at 9:14 PM
Poor variable naming strikes again 😭😭😭

#GameDev #IndieDev #Godot #Programming

In case you were wondering ... `campaign_finale_panel` shows up at the end of the demo and has a marketing blurb + wishlist button. `campaign_summary_panel` appears at the end of the full game.
April 8, 2025 at 6:48 PM
Inserting hyperlinks into RichTextLabel in #Godot:

"[url=https://...]Link Text[/url]"

(don't forget to enable BBCode in the inspector!)

Then ...

`rich_text_label.meta_clicked.connect(func(url): OS. shell_open(url))`

You're welcome 😼

#IndieDev #GameDev #Programming
April 6, 2025 at 9:11 PM
But whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy 🤦‍♀️🤦‍♀️🤦‍♀️

#IndieDev #GameDev #Godot #Programming
April 6, 2025 at 8:21 PM
13 minutes until release ...

#GameDev #IndieDev
March 25, 2025 at 12:47 PM
Something something z index something 🤦‍♀️🤦‍♀️🤦‍♀️

#IndieDev #GameDev #Godot #Programming
March 22, 2025 at 10:35 PM
These two scenes use the same MenuPanel (circled, top right). However, it's not the same object, they each instantiate their own.

This requires duplicate signaling code and manually verifying that the position is identical 😬 Next time, I'll make sure it's the same object.

#Godot #IndieDev #GameDev
March 21, 2025 at 3:10 PM
When I first created this scene, I was planning to have a different main menu for the full game, so I named it "main_menu_demo.tscn".

I changed my mind since, but the name is still there 🤷‍♀️ #Programming is arbitrary like that sometimes.

#IndieDev #GameDev #Godot
March 18, 2025 at 8:33 PM
Here's a trick to get easy demo analytics: use achievements!

27% of players finished the tutorial level 🥳 Out of them, 56% (15/27) made it to the last level, and 45% finished the campaign. That's great numbers, I'm excited to more than half persisted through the campaign.

#IndieDev #GameDev
February 28, 2025 at 4:11 PM
How to name the Snarebunny's sneak attack?

"Bunboozle", of course!! 🥁

🐰😈

#TurnBased #Strategy #IndieGame
February 26, 2025 at 7:02 PM
This is my closest win ever 🙀 There is 1 city left, it has 8 HP, and the demons were at strength 8. So one more blow and it would be a defeat! 🐑😈

#TurnBased #Strategy #Roguelite
February 25, 2025 at 8:01 PM