SeverLink - Wishlist NOW!
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severlink.bsky.social
SeverLink - Wishlist NOW!
@severlink.bsky.social
An indie PS2 style stealth action game by @arvy.bsky.social @froshadowing.bsky.social @dzhukov.bsky.social inspired by Splinter Cell, MGS Peace Walker and Hitman: Contracts

Demo coming soon!
https://store.steampowered.com/app/3285390/SeverLink
Entering 2026, with a new name announcement coming soon!
#screenshotsaturday #gamedev #indiedev #stealth #lowpoly
January 10, 2026 at 3:42 PM
Gaudy wallpaper ✅
Wood paneling ✅
Unnecessarily big fish tank ✅
Big window with a nice view ✅

Our last #screenshotsaturday of 2025
#gamedev #indiedev #stealth #lowpoly
December 27, 2025 at 5:12 PM
The year is 20XX

The world of KVASIR isn't as straightforward as you might think.
#gamedev #indiedev #screenshotsaturday #stealth #lowpoly
December 20, 2025 at 3:10 PM
Good evening, New York!

The world outside the windows of Big Katch HQ is expanding
#gamedev #indiedev #screenshotsaturday #stealth #lowpoly
December 14, 2025 at 12:59 PM
We want to get the quality of our lighting just right.
Besides, shadow stealth doesn't have to happen in pitch black darkness!
#gamedev #indiedev #screenshotsaturday #stealth
December 6, 2025 at 2:36 PM
Oink 🐖

We're dedicated to adding numerous entertaining objects that the players can use to distract enemies with
#gamedev #indiedev #screenshotsaturday #stealth
November 29, 2025 at 10:12 AM
Our game is for SPLINTER CELL and METAL GEAR FANS, algorithm PLEASE FIND THEM!
Our game is for SPLINTER CELL and METAL GEAR FANS, algorithm PLEASE FIND THEM!
Our game is for SPLINTER CELL and METAL GEAR FANS, algorithm PLEASE FIND THEM!
November 21, 2025 at 9:58 AM
Interactive computers are in!

WIP of our in-game operating system called FOBOS. These machines are going to be one of the primary ways of digging for dirty corporate secrets during missions.
Shoutout to @sanitytek for the work!

#gamedev #indiedev #screenshotsaturday #stealth
November 15, 2025 at 1:13 PM
Searching for that Y2K feel

Updating the UI designs for the Front End. The main goal of this iteration is to streamline the layout and elements, create designs for various scenarios and make the overall look more consistent.
#gamedev #indiedev #screenshotsaturday #stealth
November 8, 2025 at 5:15 PM
Sneaking through the corporate structure
#gamedev #indiedev #screenshotsaturday #stealth
November 1, 2025 at 11:14 AM
Takedowns and Body Carrying

The basics are coming together and The Infiltrator has the ability to take down and hide neutralized opponents. A lot of work went into matching and syncing the states of various actors and it's great to see it in action!
#gamedev #indiedev #screenshotsaturday #stealth
October 25, 2025 at 12:17 PM
More Before / After from the demo level.

It's so interesting to look at the progress compared to 6 months ago - some areas stay pretty much the same since the blockout, but others transform hugely, depending on gameplay and aesthetic needs

#gamedev #indiedev #screenshotsaturday #stealth
October 18, 2025 at 10:38 AM
Added trigger volumes that allow us to transition into first person when entering vents and other narrow spaces

…should we add headcrabs next?

#gamedev #indiedev #screenshotsaturday #stealth
October 11, 2025 at 9:41 AM
Testing the new cover system
#gamedev #indiedev #screenshotsaturday #stealth
October 4, 2025 at 11:11 AM
Working hard on making sure NPCs can reason about and dynamically select beneficial vantage points during combat, using Unreal's EQS

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
September 28, 2025 at 9:43 AM
"...and I'll look down and whisper 'No."

Slowly but surely the demo level is coming together - this garden area is being crafted with the help of Scythe, Unreal's landscaping tools and external tree meshes

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
September 20, 2025 at 1:43 PM
September 13, 2025 at 3:19 PM
Is this really an immersive sim if you don't have bathrooms?

Slowly but surely we're populating the game with various different interactions and scenes for the player to discover.
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
September 6, 2025 at 10:23 AM
The Infiltrator gets an updated look!

We've polished up the player model to be on par with the other NPCs. The idea is to make the other skins available for selection in the full release (with additional looks available later).

#indiedev #screenshotsaturday #stealth
August 30, 2025 at 10:14 AM
Just make it exist first, you can make it good later

An evolution of the Big Katch office lobby, featured in the first mission. It started its life as a Blender sketch, and was then recreated in Unreal (with the help of Scythe)

#indiedev #screenshotsaturday #stealth
August 23, 2025 at 12:40 PM
Doing research on how to best clutter office spaces in our game. Hit us up with you favorite example (game or actual office).

#indiegame #gamedev #stealth
August 20, 2025 at 2:29 PM
August 16, 2025 at 2:48 PM
Yes, you can hit them where it hurts
August 16, 2025 at 11:27 AM
Fresh out of the oven:
August 16, 2025 at 11:26 AM
Our game features non-lethal stun gun, where takedown speed depends on the target and hit location.

A headshot instantly stuns most enemies except heavies. A torso hit stuns weaker guards with a delay, while masked guy wears a vest & won’t be stunned at all

#indiedev #screenshotsaturday #stealth
August 16, 2025 at 9:01 AM