SequelMage
sequelmage.bsky.social
SequelMage
@sequelmage.bsky.social
Awesome! I’ll look into signing up over on Patreon!
August 12, 2025 at 11:57 PM
Oh wow these are great! I’ve been running Daggerheart for my kids and have been looking for something like this! Do you have option to be charged yearly on Patreon?
August 12, 2025 at 9:39 PM
One of the things that keeps me calm is that if we resist Trump simply does not have the troop numbers to occupy the entire United States. There are formulas used to calculate this stuff and the math doesn’t math.
August 12, 2025 at 7:56 PM
It’s something your players are supposed to help with in Session 0!

The list is just a suggestion and don’t need to be used and you can leave blanks. This helps them tell you things that might be important to their character so it can be used later. This is covered in pg 168 of core rule book.
August 10, 2025 at 2:27 PM
If the GM takes the spotlight when one of those things happen then the GM would only need to spend one fear instead of two.
August 8, 2025 at 4:45 PM
The GM moves don’t require the GM to spend a Fear to get the SL. However, the GM can spend a Fear to seize the SL even when none of those things happen.

So if a player succeeded with Hope, you could seize the SL by spending a Fear and you would need to spend another fear to use the fear feature.
August 8, 2025 at 4:43 PM
I think that lever is Fate rolls. If too much hope and fear is being generated then ask yourself if some of those rolls could have been fate rolls or even just hand waived away as something the PC could do. Players should be making action/trait rolls when there is a good narrative consequence.
August 5, 2025 at 5:20 PM
This seems unnecessary. It’s also going to affect game balance. Plus Daggerheart already has two ways to roll dice without generating hope and fear. Reaction rolls don’t generate hope/fear and then there are Fate rolls which let you roll either hope or fear dice to determine outcomes.
August 5, 2025 at 3:12 PM
I work in IT and I mostly can’t stand AI. Its responses aren’t great most of the time and often steers inexperienced people in the wrong direction.

It seems the only thing it has accomplished is making search results worse due to all the AI slop.

So I end up just reading the documentation…*sigh*
May 9, 2025 at 5:00 PM
Some issues could be addressed with changes to battle mechanics. Like what if the “slow” ailment on enemies made the timing for dodge easier. Or maybe stats help with a dodge or parry.

The challenge is that the game expects you to get hit. But if you suck the lack of progression is frustrating.
April 30, 2025 at 5:47 PM
All entirely predictable and avoidable. I sincerely hope people who find this surprising do some serious reflection on where they are getting their news and information.
April 30, 2025 at 4:45 PM
Je’RPG fans if you will
April 26, 2025 at 7:20 PM
It also says “Combo” if there are multiple incoming attacks.
April 25, 2025 at 2:05 PM
It’s disappointing that so many of the people that helped me leave Christianity through their writings and videos turned out to be such shitty people.

That said, I did also watch a lot of your content @skepchick.org in those days. So thanks for still being awesome!
April 24, 2025 at 4:22 PM
I mostly have mine because it’s the last social media site where I use my real name. And employers seemingly think it’s weird to have zero social media presence. It’s gone the moment I retire lol.
April 10, 2025 at 12:00 AM
It’s on my shelf right now and I will most likely get to it in the next month or two! I’m looking forward to it!
February 6, 2025 at 6:12 PM