Sepehr Taghdisian
septag.bsky.social
Sepehr Taghdisian
@septag.bsky.social
Programmer - Ubisoft Berlin
https://github.com/septag
But one major drawback of having such control and power is that it's so easy to over-engineer, over-abstract and come up with generalized abstraction API designs that could make your backend perform worse than D3d11 drivers. (5/5)
December 27, 2024 at 9:27 PM
The API is obviously not perfect at all, although it took me about 4~5kloc to do basic imgui rendering, but the control freak in me is satisfied with how much control you have over memory, queues and multi-threaded rendering. (4/5)
December 27, 2024 at 9:27 PM
The latter confused me a lot on how frame and swapchain syncing and syncing in general. The former starts with 1.3 and is better organised for beginners. (3/5)
December 27, 2024 at 9:27 PM
My first try was about 2 yrs ago, but then recently I had to revisit all the stuff again and rewrite my toy rendering backend to learn it more properly. I think newcomers, better start with vkguide.dev tuts instead of vulkan-tutorial.com (2/5)
Home
Guide to the Vulkan API
vkguide.dev
December 27, 2024 at 9:27 PM
saw your post on x. community got divided so I guess like u I had to get another account here to follow up on the ppl I like
November 16, 2024 at 10:39 AM
seems like bsky doesn't support animated GIF, bummer!
November 13, 2024 at 1:09 PM