Selmar ⚙ gamedev @hectiq
selmar-the-dutch.bsky.social
Selmar ⚙ gamedev @hectiq
@selmar-the-dutch.bsky.social
Developing games at Hectiq. Currently exploring tech-art stuff.

Previously worked as engine dev for Asobo studio (mostly on Microsoft Flight Simulator).
Reposted by Selmar ⚙ gamedev @hectiq
🎉 Los Pingheros is coming to Nintendo Switch! 🎮

Our official page is now live on the eShop — you can wishlist it today and get ready for the wildest snowball-fight party ever!

🗓 Release date: 01 Dec 2025

👉 www.nintendo.com/fr-fr/Jeux/J...

#NintendoSwitch #IndieGame #LosPingheros #GameDev
Los Pingheros
Affrontez jusqu’à 8 joueurs dans le Mexique enneigé et coloré de Los Pingheros. Devenez le Pinghero ultime en éjectant vos rivaux !
www.nintendo.com
October 31, 2025 at 12:03 PM
You paint, we deliver!

Placing trees on the painted areass by generating points with a halton sequence and then filtering the generated points with a thresholded noise function to create gaps between the trees

#PaperCastle #GameDev #IndieDev #Unity
October 28, 2025 at 8:11 AM
Reposted by Selmar ⚙ gamedev @hectiq
Testing our new water effect on our new water towers! 💧🏰
What do you think? 🌊✨

#PaperCastle #GameDev #IndieDev #Unity #Water
October 16, 2025 at 2:22 PM
1/
Experimenting with painting things in our game. It doesn't show here, but I also added support persistent objects in multiple layers. The data is merged on the fly and visualized with a per-shader configurable per layer.
Painting test ! ✨

How does it stroke you? 🖌️❤️

#PaperCastle #GameDev #IndieDev #Unity #DigitalArt
October 14, 2025 at 4:17 PM
A small #towerdefense #indiegame where you use paper to beat fire. (Okay, and a bit of water)

I've been working on the rendering aspect of this (amongst other things); it's only going to get prettier!
🔥 Paper Castle Playtest Live on Steam! 🏰

Shape your land, defend your Paper Castle, and survive the Trial by Flames.

Try Paper Castle now !

🎮 store.steampowered.com/app/3596730/...

#indiegame #playtest #strategy #steam #pcgaming #minimalist #papercraft #newgame #indiedev #PaperCastle
July 25, 2025 at 2:40 PM
Gamifying our fire system! The fire propagation logic was too hard to tweak, so now fire is created directly by invisible particles instead. Works like a charm!

#gamedev #techart #unity #indiedev
July 21, 2025 at 3:54 PM
Framedrops? I don't think so. 😏

#smallgame #indiedev #performance #code
June 19, 2025 at 9:03 AM
We have a burning edge, using a step function and some noise. Some pixels end up very bright, and some black. This creates strong aliasing effects.

Using the derivative (fwidth), we can do sub-pixel smoothing and also get back some details!
May 19, 2025 at 8:25 AM
coloring our paper models, using the earlier color blending approach applied to the parts individually

#gamedev #techart #indiedev #unity
May 9, 2025 at 1:54 PM
Fake stop-motion using custom playable clips in the timeline. The randomness and posterization have their place, but floating objects feel a little off.

If anyone has good resources on faking stop-motion, hmu!

#gamedev #techart #indiedev #unity
April 25, 2025 at 6:17 PM
I have a dissipation effect using a geometry shader: replaces triangle with a billboard particle.

Allows precise particle placement and performs relatively well, but lacks flexibility: same shader for mesh & particles, no shader graph, no vfx graph.

#gamedev #techart #indiedev #unity
April 22, 2025 at 4:54 PM
They're so hot.. they're literally burning a hole in the ground!

#gamedev #techart #indiedev
April 4, 2025 at 6:37 PM
Now we can spawn particles at exactly the right place!

1. A low-res simulation, sampled into high-res tex array, +noise
2. VFX graph samples high-res tex array to spawn particles
3. Mesh samples texture for edge color and alpha clipping

#gamedev #techart #indiedev
April 2, 2025 at 4:27 PM
It's trying to tell me something?

#gamedev #techart #indiedev
April 1, 2025 at 1:35 PM
A technical test for an effect we need: spawning particles in a VFX graph, using an array of textures
🤔
April 1, 2025 at 10:02 AM
After having reflected a little, I've come to no conclusion. Such is life.
April 1, 2025 at 9:52 AM