Selkcip
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selkcip.bsky.social
Selkcip
@selkcip.bsky.social
Started noodling on a new player base and immediately generated these thin supports that I wasn't even aware the generator (that *I* wrote) could produce...

#gamedev #godot #indiegame #indiedev #proceduralgeneration
November 2, 2025 at 7:24 AM
Wolfeye was working on something that looked Prey/Dishonory, but idk what it's current status is.
October 30, 2025 at 7:10 AM
Perfect. No notes.

#unity #clowncar
October 3, 2025 at 10:22 PM
Not what I intended to happen, but it does show the layout and mesh generators' robustness.
September 25, 2025 at 12:30 AM
Back on my level generation bullshit
#gamedev #indiedev #godot
September 25, 2025 at 12:19 AM
The most dangerous game: Whac-A-Mole

#gamedev #indiegame #indiedev #godot #game
September 10, 2025 at 7:49 AM
September 4, 2025 at 9:32 PM
New RoboCop looks kinda ass
August 28, 2025 at 3:57 AM
August 9, 2025 at 6:38 PM
I think I've just seen Nathan stealing a baby
#gamedev #godot #misfits
August 8, 2025 at 9:45 PM
"powered by Godot"
July 31, 2025 at 7:42 PM
Idk, probably not a great idea to give a skull in a jar a shotgun
#gamedev #indiedev #indiegame #game #godotengine #godot
July 30, 2025 at 4:59 AM
Changed the camera/portal shader setup to fix some visual issues and added support for traveling/shooting through the portals. Need to fix the camera glitch when passing through.
#gamedev #indiedev #indiegame #game #godotengine #godot
July 28, 2025 at 3:48 AM
Got a ripply town portal working in Godot
#gamedev #indiedev #indiegame #game #godotengine #godot
July 27, 2025 at 8:34 AM
pop pop pop pop pop pop pop pop

#godot #indiegame #indiedev #gamedev
July 21, 2025 at 6:40 AM
June 11, 2025 at 6:17 PM
June 3, 2025 at 6:17 AM
May 9, 2025 at 6:32 AM
March 29, 2025 at 7:44 PM
March 9, 2025 at 8:49 AM
February 8, 2025 at 8:20 AM
February 4, 2025 at 6:53 AM
On top of the world.
#webgl #indiedev #indiegame #gamedev
February 1, 2025 at 9:58 AM
Greetings from Brineshire
#indiedev #indiegame #gamedev #webgl
January 25, 2025 at 9:00 AM
Working as intended
December 6, 2024 at 10:22 PM