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selimanac.bsky.social
@selimanac.bsky.social
Yes, it’s definitely a fundamental problem, what we humans often refer to as a professional liar 😀
May 27, 2025 at 10:09 AM
And it acts like its answers are always perfectly correct.
May 26, 2025 at 4:49 PM
m not sure why, but I don’t get notifications from Bluesky. You can post your results on the forum instead: forum.defold.com/t/daabbcc-dy...
DAABBCC - Dynamic Tree(aka AABB Tree) native extension for fast AABB collision detection
Since Defold 1.10.0 (what a great release!!) is out, I can share the source of this platformer example project. Meanwhile, I also added Live Update to the game collection. Now at least music and soun...
forum.defold.com
April 24, 2025 at 12:52 PM
Hmm, I’m using a Silicon, so it might be a general issue with the newer GLFW version introduced recently. Do your projects work with an appmanifest file when the graphics setting for macOS is set to OpenGL(Graphics Osx)?
April 24, 2025 at 12:40 PM
If your Defold version is earlier than 1.10, this might cause a problem. I’m using window.get_display_scale() introduced in 1.10. If it returns nil or 0, the camera might not zoom correctly.
April 24, 2025 at 12:36 PM
Just download it and test it like you did, it looks fine. Which version of Defold are you using? >= 1.10 ?
April 24, 2025 at 12:32 PM
Actually, I built this project on macOS from the ground up, so I’m a bit surprised. Let me check the GitHub version and I’ll let you know.
April 24, 2025 at 12:25 PM
Admit it, you just cleaned it! 😄 My desk has never been this clean—I always have tons of stuff on it! 😄
November 19, 2024 at 9:24 AM
Actual CPU usage is not more than 20% (~18). I forgot to turn debug mode off while recording.
November 18, 2024 at 3:32 PM
Moved to 3D. Stay away from crazy lovers!😍
#defold #madewithdefold
November 18, 2024 at 3:26 PM
At least X has 720p.... This is almost 360p :)
November 14, 2024 at 2:09 PM
Absolutely not :D
November 14, 2024 at 2:08 PM