𝓒𝓵𝓪𝔂𝓽𝓸𝓷 𝓢𝓮𝓮𝓵𝓮𝓷𝓶𝓪𝔂𝓮𝓻
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seelenmayer.bsky.social
𝓒𝓵𝓪𝔂𝓽𝓸𝓷 𝓢𝓮𝓮𝓵𝓮𝓷𝓶𝓪𝔂𝓮𝓻
@seelenmayer.bsky.social
💜💙💚 𝓖𝓻𝓪𝓹𝓱𝓲𝓬𝓼 𝓟𝓻𝓸𝓰𝓻𝓪𝓶𝓶𝓮𝓻 💚💙💜
You'll subscribe from your seat, but you'll only need the edge!

Follow me on my other socials at:
https://seelenmayer.github.io/
https://x.com/seelenmayer
https://www.linkedin.com/in/claytonseelenmayer/
I made a small Arduino metronome for my musical practice. :) The first iteration used 8-bit shift registers, but I didn't have enough transistors available to power these LEDs.
November 29, 2025 at 6:38 AM
I've been fooling around with Llama and mistral-7b in trying to make a daycare simulator game where talking to your pets can determine various stat profiles. Still working out the details. 🙂
February 7, 2025 at 9:32 AM
Pirate Software's 16th #PirateJam is now over! My team and I developed a turn based chess and trading-card crossover. This project demonstrates use of Unity's Network Manager library to host online multiplayer interactions.

batmenzdw.itch.io/sorcererschess
January 31, 2025 at 11:24 PM
Global Game Jam 2025. 🥰 I enjoyed helping the local developers. 💕 I integrated Llama into Unity and made a text-based daycare which rewarded good behavior. 😸

I also entered into Pirate Software's game jam and joined a team of 4 others with this prototype game I made! 💖
January 27, 2025 at 6:42 PM
💜💙💚 I'm proud to announce that my portfolio website is now active!
seelenmayer.github.io
💜 𝓒𝓵𝓪𝔂𝓽𝓸𝓷 💜
Check out my portfolio and creative projects including programming, art, and more.
seelenmayer.github.io
January 24, 2025 at 9:19 AM
💜💙💚 Here is my finished Unity camera. A level is defined as a tree of segments, composed of 3 splines defining the player, focal, and camera paths. Any obstructions will burn up using a random height map by my custom built shader using Unity's Lit shader with a modified forward pass.
December 20, 2024 at 4:42 AM
I created noise textures as animation maps using Unity's HLSL. I wrote a GPU shader to render screen space dimensions (without stretching) and explored forward vs. deferred rendering and straight-alpha vs. premultiplied-alpha transparency.
December 20, 2024 at 4:18 AM
I wrote a Unity console printer that allows me to print an array of system objects, highlighted in the hierarchy, and with colour options! This allows for quicker and cleaner console based debugging iterations.

(Based on DrowsyFoxDev's approach)
December 20, 2024 at 4:16 AM
I made my own simple game to be played on a Gameboy emulator.
December 20, 2024 at 4:12 AM
Conway's game of life demonstrated in OpenGL.
December 20, 2024 at 4:12 AM
Here is my submission for the Global Game Jam 2024, Jamfest! We had 48 hours to make a game.

Download for Windows:
seelenmayer.itch.io/jamfest

Global Game Jam:
globalgamejam.org/games/2024/j...

Youtube:
youtube.com/watch?v=NmAB...

Sheldon Watson
Dan Guenther

#GlobalGameJam #globalgamejam2024
December 20, 2024 at 4:11 AM
I made it into the Deans' honour list.
December 20, 2024 at 4:09 AM
Mid-island game developer meetup.
December 20, 2024 at 4:09 AM
I've created 4 virtual machines to demonstrate web server hosting. 🥸
My TinyCore DHCP server assigns a static IP to my Arch web server. My TinyCore DNS server resolves my domain name to said static IP. I am then able to use my Arch client machine to view the server's web page.
December 20, 2024 at 4:08 AM
An HD repost of my bezier curve particle emitter and grammar tree generation projects.
December 20, 2024 at 4:08 AM
Here's my demonstration of the producer-consumer problem in multi-threaded programs. I used the Linux pthreads and semaphore libraries to have multiple producers and consumers communicate to each other without fear of race conditions.
December 20, 2024 at 4:07 AM
Here is a demonstration of my process scheduler which simulates how an operating system might allocate cpu time for a process. I've chosen 5 algorithms; first come first serve, shortest job first, highest priority first, round-robin, and priority-round-robin.
December 20, 2024 at 4:07 AM
Wrote a Linux shell to demonstrate the use of parent/child processes using input, output, and file redirection; nicely packaged with a circular array history buffer.
December 20, 2024 at 4:07 AM
Successfully virtualized Arch Linux. 🥸
December 20, 2024 at 4:06 AM
I was testing out Blender's "Sapling Tree Gen" add-on and threw this scene together.
December 20, 2024 at 4:06 AM
I seldom have math projects, but here's a token of my work. 🥸
yumpu.com/en/document/vi
December 20, 2024 at 4:06 AM
December 20, 2024 at 4:05 AM
December 20, 2024 at 4:05 AM
Here's the milestone commentary for my group project, Bailey's Catastrophe.
youtu.be/llMx46eAvA0
Bailey's Catastrophe - Developer Project
YouTube video by EndG
youtu.be
December 20, 2024 at 4:04 AM