Jak Boulton
banner
secticide.bsky.social
Jak Boulton
@secticide.bsky.social
Senior Software Engineer at @unity3d, game developer, engine architect and game technology enthusiast. Opinions are my own.

½ of Shatterstate Games
Reposted by Jak Boulton
"Despite clear Covid-era evidence that GDC could be digitally accessible, and there being no reason but [organizer] Informa’s bottom line for the event being so expensive, GDC remains offline-only and the ticket prices obscene," - one of my quotes in this article

www.theguardian.com/games/2025/s...
Even a rebrand may not be able to save America’s most storied gaming event
In this week’s newsletter: since 1988 the Game Developers Conference has been a core part of the gaming calendar – but exorbitant costs and Trumpism put that at risk
www.theguardian.com
September 26, 2025 at 2:20 AM
What a great bundle. Produce some purchase if you want some sidescrolling ninja action!
NINJA GAIDEN: Ragebound 🥷🤝 SHINOBI: Art of Vengeance

Two iconic sagas unite in their long-awaited return.

The Path of the Ninja Bundle is now available on Steam. 🔥
store.steampowered.com/bundle/58347...
Path of the Ninja Bundle on Steam
store.steampowered.com
August 29, 2025 at 1:27 PM
Multiplayer crews is what I've been waiting for this whole time. It really is amazing how much time and effort has been put into the game post launch, how far it has come and how much content has been added for free!
No Man's Sky Voyagers

🚀Corvette Ship Class
🏗️Assemble Ships
💪Multiplayer Crew
📡Mission Radar
🧑‍✈️Autopilot in Space
🛰️Space walking
🪐New missions
🎨StarShip Interiors
🧑‍🚀New Spacesuit
🪂Sky diving
😍Graphical Improvements
✈️Varied Cockpits
🔱New Expedition

A free update
August 27, 2025 at 4:50 PM
When I was looking into how a Futex (or a fast userspace mutex) might be implemented a number of years back, I found it difficult to find decent resources. So here is a blog post I wrote about it!
jakboulton.net/futex_anatom...
Anatomy of the Futex: Wait & Notify
Software Engineer & Game Developer's Blog
jakboulton.net
August 19, 2025 at 12:58 PM
Reposted by Jak Boulton
Our talk from REAC 25 is now available online!
You can download the slides here: enginearchitecture.org/2025.htm#4
The recording will be published in the coming days—stay tuned!

Direct Links:
- PDF: enginearchitecture.org/downloads/RE...
- PPT: enginearchitecture.org/downloads/RE...
June 26, 2025 at 7:28 AM
Reposted by Jak Boulton
the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017.

@bungie.net @marathonthegame.bungie.net
May 15, 2025 at 6:11 PM
Reposted by Jak Boulton
𝐖𝐞 𝐚𝐫𝐞 𝐝𝐞𝐥𝐢𝐠𝐡𝐭𝐞𝐝 𝐭𝐨 𝐚𝐜𝐜𝐞𝐩𝐭 𝐲𝐨𝐮𝐫 𝐚𝐩𝐩𝐥𝐢𝐜𝐚𝐭𝐢𝐨𝐧 𝐭𝐨 𝐖𝐢𝐭𝐜𝐡𝐛𝐫𝐨𝐨𝐤 𝐂𝐨𝐥𝐥𝐞𝐠𝐞...

Enrol this Winter on PC, Switch & Xbox. Make friends, find love, & discover a world filled with magic 🎓

🔗 witchbrook.com #Witchbrook🧙
March 27, 2025 at 2:59 PM
Reposted by Jak Boulton
🧠 Quaternions 🤯

3D rotations can be complex, often using quaternions, a challenging but popular concept in game development. Why not simpler Euler angles? What are quaternions? Freya explores these questions in her talk.
March 25, 2025 at 3:13 PM
Ninja Gaiden 4 is looking like a great return to the franchise, and partnering up with Platinum no less.

Still eagerly awaiting the Rise of the Ronin PC port.
January 24, 2025 at 1:21 PM
Reposted by Jak Boulton
Someone shared this with me recently and it's such a cool article with great detail and good visuals that I wanted to share it here as well. Hope you enjoy it :)
blog.frost.kiwi/analytical-a...
AAA - Analytical Anti-Aliasing
How to fix jaggies the analytical way with some juicy secrets
blog.frost.kiwi
November 20, 2024 at 9:15 PM
Reposted by Jak Boulton
Hey I wrote a blog post

It's about setting up test-levels for art direction (and more)
I'm new to this blog thing so tell me honestly what you think alright?
Scene setup for art direction
How to use showcase scenes to work on your game art
charlesboury.fr
October 21, 2024 at 3:55 AM
Reposted by Jak Boulton
I wanted to work it out once and for all

framerate-independent lerp smoothing 🐱
February 14, 2024 at 8:09 PM
This was shared on the bad site, thought I would get it shared over here too, great article and generally great resource:
theorangeduck.com/page/code-vs...
Code vs Data Driven Displacement
Computer Science, Machine Learning, Programming, Art, Mathematics, Philosophy, and Short Fiction
theorangeduck.com
October 30, 2023 at 10:30 AM