Second Slip
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secondslipgames.bsky.social
Second Slip
@secondslipgames.bsky.social
Indie studio working on cricket card-and-dice duel game, inspired by 149 years of test cricket and pokemon.

making the first ever cricket game with no power bars that are red at the bottom and green in a tiny sliver near the top but not right at the top
well, 298 hours in, I finally finished Noita for the first time. my god what a game. interestingly by the time I got to the end, my damage wand just melted the final boss in seconds, I didn't think the build was even that wild. time to read some spoilers!
October 18, 2025 at 1:25 AM
UI Micro-interaction Challenges episode 494: selecting which dice to roll at the start of a turn.

This was a lot more elegant in my head, i'm not gonna lie. feedback welcome. This part of the game is like mario party where you select a character die. Needs clarity.. this aint it

#gamedesign
October 1, 2025 at 1:10 AM
Honing my turn UI really slowly of late, but every screen of the experience I lay out is a literal step forward. I'm really glad that I did a bunch of physical prototyping on this system purely because just trying to figure out how to execute the UI is a challenge

#gamedev #gamedesign #penpot
September 30, 2025 at 2:48 PM
This makes me unreasonably happy. Variants in #penpot ! ^_^ will make my #gamedesign a lot more efficient. Just last night I was looking at my card layout and deciding not to change it because going back over the ~50 instances would have been a drag... I'm changing it all over TODAY!! :D
September 23, 2025 at 12:36 AM
my kanban. in my day job, I'm deep in jira and project mgmt tools.. don't like 'em. I try to keep the fun and the admin, everything in one file for projects so everything is together. these are just rectangles with text. so no burndown chart 😅 but it works.

#gamedev #gamedesign #admin #boring
September 15, 2025 at 2:45 PM
More on user journeys - this time for the start of the game. Zoomed out to show the scale.. I have a lot of work to do here, but this is the meat and potatoes of this game. There are about 7 different processes and they all need this kind of detailed mapping.

#gamedev #penpot #gamedesign
September 11, 2025 at 1:13 AM
Menu screens for v0.1 prototype. Visual user journeys are by far the most efficient and easiest way for me to express my functional (and non-functional) requirements. It's good because people immediately look at them and say you're missing this and this and this.

#gamedev
August 24, 2025 at 3:01 PM
Rest in peace Bob Simpson. A true great of test cricket. Condolences to his family and all who were impacted by him.
August 18, 2025 at 1:56 PM
Here's some process content, if you're reading this feed in a couple of years thinking 'is this game just AI slop' then I am showing the working pretty comprehensively ^_^ this is my current workspace in #penpot , I like having reference shots nearby when I'm concepting to keep the vibe going
August 17, 2025 at 4:40 AM
Since I mentioned needing an illustrator it's been interesting to see the flood of people in my DMs. I'm actively ignoring this job as it's six months off, so first of all please stop 😅 second of all how do I know these people are actual artists and not AI peddlers?
August 17, 2025 at 4:30 AM
Adding to my game board design, roughed out some more medium fidelity stuff like the river shape, changing the trees and clubhouse. i say medium fidelity - what i mean is this gives overall shape and visual/colour impression but not polish.
August 11, 2025 at 1:49 PM
more hand display and activation mechanics. this is what you do at the start of a turn so it needs to be super obvious from a usability perspective what you do here. It's not there yet, definitely still WIP
August 3, 2025 at 3:21 AM
Working on the hand display in penpot. This is my happy place, it's where my #gamedesign happens. I have always used vector tools since early 2000s. figma is pricey now and I have been crossing over to #penpot. loving it, some interface quibbles but otherwise perfect for me rn.
July 28, 2025 at 2:39 PM
I just experienced one of my crazy stints at day job where I can't think about or do anything except work. They can go for weeks at a time and this one is particularly taxing as I'm having to make a bunch of video content. Frustrating because all I want to do is make game and post about it
July 26, 2025 at 8:34 AM
The physical prototyping process was great for evaluating what was fun and what wasn't. But the more serious the project got, the more I started to wonder if I was going to be able to get the game to the table, purely from a logistics level. Making this simple test copy of the game took months.
July 15, 2025 at 9:14 AM
At this point I was setting out to make a board game, I enjoy board games as a hobby and like getting away from screens with my family. You need to make a million versions of a board game too, just like in software. figma & sheets worked great, made it simple to do iterations, so I did a LOT
July 15, 2025 at 1:02 AM
I've been through a process with this game already. I'm a designer in the software world during the day, so I did start with some paper and library cards. but it was time consuming making changes which i wanted to do a lot. so I *really* started in figgy synced to a google sheet to make some cards.
July 15, 2025 at 12:43 AM
i'm a fair way into my first game release so joined bluesky to share some of the progress! at the moment the prototype looks like this. I'm going to share some of the WIP as well, follow along for updates
July 14, 2025 at 12:49 AM