sebotron | working on an NES JRPG!
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sebotron.bsky.social
sebotron | working on an NES JRPG!
@sebotron.bsky.social
NES developer, guitar player and math rock enthusiast from Montreal, Canada.

Working on The Book of Rynn, an NES jrpg inspired by Dragon Warrior/Quest.

Join me on Discord and ask me anything! https://discord.gg/s9c3g4XaTC
2/2 To save cycles, I traded this for a bit matrix of mapsize^2. Each bit being a tile in the map. Each collidable tile, NPC pos and trigger tile is a 1. No more loops, just check that bit matrix at X and Y coordinates, if it's a 1, you can't move there! BAM! Nasty stutter gone! 💪
December 7, 2025 at 11:16 PM
do it!!
November 25, 2025 at 5:43 PM
let's goooo
November 14, 2025 at 7:42 PM
Hot! I have a spare clear purple shell that needs NES guts. Might get an Opentendo board for it 🤔
November 9, 2025 at 3:24 PM
Missed opportunity to call him Kenny 😮
November 4, 2025 at 2:13 PM
I want to, so bad, but if I jump into these, work on my own game is gonna take a hit 😭
October 30, 2025 at 4:31 AM
I think discovery is the hardest part. Engaging with people in your circle is easy and I love keeping up with other people's progress but getting new eyes on your work is less obvious. Organic growth from normal posting is so slow.
October 25, 2025 at 4:49 PM