Seb Heinrich
sebheinrich.bsky.social
Seb Heinrich
@sebheinrich.bsky.social
Gamedev & Videogamemusic Live Performer
https://linktr.ee/oldbomb
shader: color quantizing, mapping colors to a arbitrary color palette using different color models AND dithering, all at runtime (and no matter how bad I am implementing this, framerate is still over 900), and I can mix all these effects:
#indiedev #pixelart #gamemaker #solodev #shadermagic
February 25, 2025 at 4:48 PM
Low Latancy
February 20, 2025 at 11:07 AM
Tools
February 20, 2025 at 11:07 AM
Fluid Demo
February 20, 2025 at 11:07 AM
Normal Lighting Demo
February 20, 2025 at 11:07 AM
Background SDFs
February 20, 2025 at 11:07 AM
There is a short but interesting article by Billy Basso on how he did rendering in #AnimalWell but the GIFs in the article are not available anymore. I digged them out of the internet archive, so I will post them here: blog.playstation.com/2022/07/20/h...
#gamedesign #pixelart #shadermagic
February 20, 2025 at 11:07 AM
Thinking a lot about continue working on this mining game project.
#pixelart #indiedev #gamedev #gamemaker
February 20, 2025 at 7:05 AM
I made a 3D-Lighting System inside a 2D-Game Engine to make a 2D-Game in 3D but look like 2D. Makes sense, right?
#gamedev #indiedev #gamemaker #pixelart #gameboy
February 19, 2025 at 12:06 PM