Previous: Codemasters
Current: Criterion
Looks like I also got to the first bits of HUD with a crosshair.
Now we're getting somewhere!
At the time, I decided that building a small mud hut was the best way to celebrate.
Looks like I also got to the first bits of HUD with a crosshair.
Now we're getting somewhere!
At the time, I decided that building a small mud hut was the best way to celebrate.
I liked this back then, and I still like it now.
I liked this back then, and I still like it now.
I was reusing the same surface fog, but changing the colour and the distance.
Also changed the colour of the sky to have the water tint it.
Basic and hacky, done pretty much all in the terrain shader.
I was reusing the same surface fog, but changing the colour and the distance.
Also changed the colour of the sky to have the water tint it.
Basic and hacky, done pretty much all in the terrain shader.
Here I added some new block types: sand and stone.
Simple rules for placement. Stone up high and down low, sand around water and grass everwhere else.
Here I added some new block types: sand and stone.
Simple rules for placement. Stone up high and down low, sand around water and grass everwhere else.
Also added fog and it looks like I had fixed some of the hitching when new terrain loaded in!
Starting to look quite nice now, but there's still a long way to go.
Also added fog and it looks like I had fixed some of the hitching when new terrain loaded in!
Starting to look quite nice now, but there's still a long way to go.
Everything I was doing was slapped together and pretty slow to run.
You can see the hitching as new terrain loads!
Everything I was doing was slapped together and pretty slow to run.
You can see the hitching as new terrain loads!
I'm using glfw, so most of this work was abstracting that library to my own classes, and learning how the heck shaders work.
We're still in April 22 here, so the details are a little fuzzy.
I'm using glfw, so most of this work was abstracting that library to my own classes, and learning how the heck shaders work.
We're still in April 22 here, so the details are a little fuzzy.
And also some exciting movement.
Back then I thought I was going to make a Tetris game.
How wrong I was.
And also some exciting movement.
Back then I thought I was going to make a Tetris game.
How wrong I was.