SeanW
banner
seanfwilson.co.uk
SeanW
@seanfwilson.co.uk
Audio Software Engineer #gameaudio #gamedev
Previous: Codemasters
Current: Criterion
Rounding off August 2022 I added digging and building!
Looks like I also got to the first bits of HUD with a crosshair.
Now we're getting somewhere!
At the time, I decided that building a small mud hut was the best way to celebrate.
October 20, 2024 at 7:27 PM
Still in August 2022, I made the starfield rotate at the same speed as the sun.
I liked this back then, and I still like it now.
October 20, 2024 at 7:23 PM
Next few days in August 2022 saw the addition of fog, and an awful-looking underwater effect.
I was reusing the same surface fog, but changing the colour and the distance.
Also changed the colour of the sky to have the water tint it.
Basic and hacky, done pretty much all in the terrain shader.
October 20, 2024 at 7:21 PM
Looks like August 2022 was a busy time!
Here I added some new block types: sand and stone.

Simple rules for placement. Stone up high and down low, sand around water and grass everwhere else.
October 20, 2024 at 3:45 PM
Still in August 2022, I added sorting of transparent meshes (ie water)
Also added fog and it looks like I had fixed some of the hitching when new terrain loaded in!
Starting to look quite nice now, but there's still a long way to go.
October 20, 2024 at 3:11 PM
Looks like I took a break for a while, but I found this video from August 2022 where I had added infinite terrain generation, day/night cycle and a nice randomly generated star field!

Everything I was doing was slapped together and pretty slow to run.
You can see the hitching as new terrain loads!
October 20, 2024 at 2:23 PM
Next was texturing, cameras, 3d and input.

I'm using glfw, so most of this work was abstracting that library to my own classes, and learning how the heck shaders work.

We're still in April 22 here, so the details are a little fuzzy.
October 20, 2024 at 11:43 AM
Two triangles make a square!
And also some exciting movement.

Back then I thought I was going to make a Tetris game.
How wrong I was.
October 20, 2024 at 11:24 AM