SD-Snatcher
sdsnatcher.bsky.social
SD-Snatcher
@sdsnatcher.bsky.social
This profile is mostly about the #MSX, but also some other #Z80 cousins (#SMS, #zxspectrum, #ColecoVision, SG-1000), Pixel Art and chiptunes. #pixelart, #8bit

http://frs.badcoffee.info
In fact, most NTSC CRT TVs were limited to at most ~216 lines due to the overscan, so the devs decision to limit the games resolution to 320x200 was probably not only related to Atari ST & PC portability, but also with NTSC compatibility.
November 14, 2025 at 7:04 PM
This has exact the same problem, but in the opposite direction: Games designed for PAL320x256 will look vertically stretched when run on NTSC, and the screen will be cropped at the bottom, since the max number of lines will be 240p.
November 14, 2025 at 7:04 PM
That same PAL aspect ratio issue affected even way more expensive machines like the Amiga.

It was somewhat expensive to deal with this in the 80s, so only devices produced in the late 90s/early 2000s began having proper NTSC/PAL aspect differentiation.
November 14, 2025 at 2:49 PM
The MSX1 VDP outputs YPbPr, not Y/C. But it had some quirks that were poorly documented, and somewhat expensive to workaround. Most engineers had to cheat with some cheap trick.

If you really want good RGB, you’ll be better served by an MSX2/2+. Or install a TMS-RGB v2 kit.
November 14, 2025 at 12:11 PM
Are those machines PAL instead of NTSC? That would explain the squished picture, due to the higher vertical resolution per frame (while keeping the same horizontal resolution)

The same issue also happens with the SMS and NES. Probably SNES too.
November 14, 2025 at 11:58 AM
*Sanyo

(Nitpicking 😉)
November 6, 2025 at 8:33 PM
Bonus tip: There's a patch that fixes turbo support on MG2.
November 5, 2025 at 11:43 AM
Tadahiro Nitta, Yuji Takenouchi, Manabu Saito

And these guys too:

www.msx.org/wiki/Japanes...
Japanese Game Composers - MSX Wiki
Category:Music Category:Games Info
www.msx.org
November 5, 2025 at 1:20 AM
• MSX1: Maze of Galious, Shalom
• MSX2/2+: Usas, Golvellius remake, SD Snatcher, Metal Gear 2, Xak 1, Xak 2, Xak ToG
• MSXTR: Illusion City, Moonlight Saga
November 4, 2025 at 6:12 PM
Would an almost-remake for the MSX count? :)

bsky.app/profile/sdsn...
I've just released the v2.0 the Space Manbow enhancement patch. It does a complete overhaul on the game engine, with many enhancements, optimizations and bug fixes.

frs.badcoffee.info/patches.html

Follow the thread for more details. 🧵

#MSX #8bit #patch #game
October 19, 2025 at 11:03 PM
• Lots of bugfixes, including:
• turbofix
• Bew Boss-7 bugfix
• Manbow-J sprite fix
• Game Master 2 slow motion fix
• Some Engrish text fixes
• Several graphic gliches
• Stage-2 elevator hit box
October 19, 2025 at 10:02 PM
• Enhanced the coloring of some sprites
• Hardware sprite collision detection is now used when enough CPU time is available, providing pixel-perfect collisions.
• Speed optimizations: the game now runs much smoother and with fewer slowdowns even on non-turbo MSX2/2+ machines.
October 19, 2025 at 10:02 PM
• Added a difficulty selection menu to the title screen: Normal, Hard, and Insane.
• Enables turbo automatically at boot on any MSX that have the CHGCPU routine on its BIOS.
• Added joyMega support
• Improved Manbow-J handling precision
• New low-latency keyboard/joystick input routines
October 19, 2025 at 10:02 PM
Nice idea!

But I wonder: isn’t it possible to solder tantalum SMD capacitors size 6032 on those pads?
October 19, 2025 at 7:58 PM
Ok. Check if you can get them without reverb/chorus from one of these playlists:

youtube.com/playlist?lis...

youtube.com/playlist?lis...

youtube.com/playlist?lis...

youtube.com/playlist?lis...
October 19, 2025 at 4:07 AM
What kind of MSX music are you looking for? PSG, FM or SCC?
October 19, 2025 at 3:16 AM
They didn't install it by default because of a design flaw: it only works correctly up to SCREEN6.

On the screens that would desperately need it (SCREENs>=7), it doesn't work by default and need slow software workarounds to be minimally useful.
October 18, 2025 at 12:50 PM
Yes, the Panasonic FS-AA51 power supply is identical to the Sony AC-HB3, so they are compatible.

As for how to build a modern replacement, check here:
www.msx.org/forum/msx-ta...
Panasonic FSAA51 Power Adapter | MSX Resource Center (Page 2/3)
I read over a past post here on replacing the Panasonic FSAA51 power supply. Some Sony's also used the funky 3 pin plug.
www.msx.org
October 14, 2025 at 8:43 PM
1 and 4
October 2, 2025 at 12:38 AM
= Coleco Adam
September 26, 2025 at 2:18 AM
If you have a turbo machine, it will run smoother.
September 10, 2025 at 3:38 AM