🎃 yogurt dev 🎃
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scrudgey.bsky.social
🎃 yogurt dev 🎃
@scrudgey.bsky.social
One half of epic banana games, creator of Yogurt Commercial 3 and DataJack. Wishlist DataJack 2020 : https://store.steampowered.com/app/2338820/DataJack_2020/
bug report: I shot this scientist and he dropped three keys, two credsticks, a keycard, and three 40s #gamedev
November 1, 2025 at 10:07 PM
I once gave a truck stop 5 stars on Google maps because it had this
October 31, 2025 at 3:17 AM
most games just put the air duct at ground level, but I went the extra mile to accurately simulate them in the ceiling plenum space. #gamedev #cyberpunk #pixelart
October 30, 2025 at 1:53 PM
mission objective: steal the magnetic monopole #gamedev #cyberpunk
October 29, 2025 at 5:16 PM
I'm just being a properly dutiful citizen and securing this unauthorized weapon! What are you doing to keep our city safe? #gamedev #cyberpunk
October 24, 2025 at 10:36 PM
Who are you buying a round for? #gamedev #pixelart #cyberpunk
October 24, 2025 at 10:34 PM
My game has better fence cutting.
October 24, 2025 at 9:36 PM
not to brag but a lot of hot singles on twitter are congratulating me for all my hard work on indie game UI
October 23, 2025 at 7:56 PM
working on - mission planning tactics view #gamedev #cyberpunk #pixelart
October 23, 2025 at 1:52 PM
finalizing some of the mission planning tactics / underworld contacts #gamedev #cyberpunk
October 23, 2025 at 4:14 AM
facilities has authorized me to conduct a full audit of this door. Now stop asking questions! #gamedev #cyberpunk
October 22, 2025 at 1:19 PM
One of my the writing exercises to polish up is the importer shop / deals dialogue. #gamedev #cyberpunk
October 19, 2025 at 10:44 PM
It''s like that episode of x-files over there
October 18, 2025 at 9:56 PM
Word on the street is it's a great night for chems and gemstones. #gamedev #cyberpunk
October 18, 2025 at 9:53 PM
Solar Microcorp building - exterior

#gamedev #cyberpunk #pixelart
October 16, 2025 at 6:03 PM
well, I did it. I made the virus programs follow the cyber network wires through the building- it was the most horrendous off-by-one kind of problem I have dealt with since realsitic key bitting. This virus is scanning the network. #gamedev #cyberpunk
October 16, 2025 at 1:27 PM
polishing and finalizing the skill tree / progression system before the demo #gamedev #cyberpunk
October 11, 2025 at 10:59 PM
now working on: skill tree and progression. It doesn't have to be perfect, yet. But this is already a major improvement. #gamedev
October 11, 2025 at 2:12 PM
zoom filter that provides this effect
October 9, 2025 at 8:23 PM
There's now 58 unique types of loot and counting! #gamedev #pixelart #cyberpunk
October 9, 2025 at 4:08 AM
15 new loots for the "medical" category, and the loot inventory is looking pretty good #gamedev #pixelart
October 7, 2025 at 12:52 PM
The final result after composing the scene and wiring up aircraft and atmosphere really works to sell the setting of the game and set the tone, what do you think? #gamedev #cyberpunk
October 6, 2025 at 2:42 PM
Lastly, the large-scale arcology. This thing was so big I had to build it in parts. I really pushed the limit of what Crocotile 3D could handle. Lots of detail here that you'll probably never see in-game. #lowpoly #cyberpunk
October 5, 2025 at 2:28 PM
The third and final medium-scale building I made for the skybox has a very sweet private residence with helipad - something like an executive office 2/3 of the way up the tower. #cyberpunk #lowpoly
October 4, 2025 at 3:31 PM
new skybox looking good #gamedev #cyberpunk
October 4, 2025 at 3:27 PM