The Yumemi Hoshino She Told You Not To Worry About
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scr5000verx.bsky.social
The Yumemi Hoshino She Told You Not To Worry About
@scr5000verx.bsky.social
I make pictures of OCs and tech, and put them in worlds I build by talking entirely too much about them.

Sometimes kink, sometimes vanilla.
Next was doing a very rudimentary functionality test with a static enemy. This is showing lots of promise.
March 31, 2025 at 12:43 AM
So, in so many words, the horizontal tests did not pan out. Instead, I'm deciding to go hellbent for leather, keep playing with the trick perspectives I've been experimenting with for the past couple months and do a twin-stick game.
March 29, 2025 at 5:56 PM
Progress now that I've made enemy patterns, a new background, new clouds, new lots of things.

Making patterns is surprisingly tricky, but I like this flow I've got going.

What's next? Probably changing those missile sprites since I like them less than the bullets.
February 1, 2025 at 6:50 PM
Trying out a new enemy warning system with more telegraphing, along with adjusting the cloud effects and enemy missiles that require more active dodging. Score items are also now attracted to the player so there's no pressure to go through fire just for some more points.
January 17, 2025 at 12:17 AM
I've been getting over some artist's block by relearning Shmup Creator. This is the product of a weekend, plus tonight.

Contemplating making the delay for the larger missile wave during special attacks longer, but there's a nice feedback loop with using them aggressively, so I might keep it.
January 8, 2025 at 1:19 AM