Scott Fronapfel
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scofrona.bsky.social
Scott Fronapfel
@scofrona.bsky.social
Technical Animator, Artist, player of online shooter games. "Real Person" account to follow gamedev & stuff, lurk heavy and under construction.

(He/Him/They • Pan/Demi)
Reposted by Scott Fronapfel
reminder that the people who made Hard Drive good were pushed out and some of us are doing our own thing here. give us a follow to support independent gaming satire and not whatever the fuck this is supposed to be
October 16, 2025 at 5:10 PM
"just get a better job, forehead" was literally not the point of what OP was saying.

CEOs should be paid less and be willing to take pay cuts rather than lay off staff, which hurts company culture and creates knowledge vacuums that further deteriorate future projects.
October 16, 2025 at 4:06 PM
That's nice, most people in the US don't get severance when they are fired, when I was laid off my last job I got... Two months?

Tell me, who has greater risk, the guy who made millions and left with millions, or the average employee under him trying to make rent?
October 16, 2025 at 3:53 PM
The guy who got a 2 million dollar severance package? Who is still a board member for another company?

Anecdotes are everywhere, fella, and even then you picked one that quite literally proves the point he was making about golden parachutes.
October 16, 2025 at 3:48 PM
I think 2015 was the second time I met you... And the last time I went lol
July 2, 2025 at 5:16 PM
2/2

Even ignoring the ethics concerns of training data requiring mass scale theft and emulation, I've not seen GenAI produce a single thing that matches the diversity of human work or the quality of a professional.

It's too heavily biased, and takes too many iterations to get useable output.
May 5, 2025 at 11:37 PM
I know a few people who have to take Dramamine for anything first person, can't imagine what they'd feel like in a roll-out in that game.

It was the first game I tried learning speedrun strats for b/c going fast was the whole point anyway.
March 21, 2025 at 8:57 AM
Mirrors Edge

What a beast. Absolutely eye searing bloom, motion sickness inducing player movement, but the first true first person parkour game I think actually felt like a game that put movement before combat
March 21, 2025 at 8:51 AM
What you said is true, I'd still like to offer that it's not always the studio looking for profit or wanting the door to revolve.

Deck Nine was seeing a storm (hehehe) before it hit the rest of the industry, a lot of smaller studios are at the mercy of factors more or less in their control.
March 21, 2025 at 8:43 AM