Then people are like who's Charlie - oh just some friend who's read a lot of things and could be totally wrong. Do your own research. 🤣
Then people are like who's Charlie - oh just some friend who's read a lot of things and could be totally wrong. Do your own research. 🤣
It also seems like Riders start up time has got a lot worse. Once it's up it's fine but it seems to need to re index everything every time I open my project which takes a while
It also seems like Riders start up time has got a lot worse. Once it's up it's fine but it seems to need to re index everything every time I open my project which takes a while
Is there a way to control ordering I don't know about?
Is there a way to control ordering I don't know about?
😁
😁
I feel like I've noticed a difference between Texas and New England fireflies.
I feel like I've noticed a difference between Texas and New England fireflies.
- Different art / pcg to make levels harder or easier
- "move count" where later levels limit your number of moves
- Maybe a limited number of "flip in place" or diagonal flip actions, to break out of the even flip determinism!
- Different art / pcg to make levels harder or easier
- "move count" where later levels limit your number of moves
- Maybe a limited number of "flip in place" or diagonal flip actions, to break out of the even flip determinism!
- If you flip something an even number of times, you end up back in the same position
- There is no way to flip a cell an odd number of times and land on the same grid position
- So the orientation per tile per grid position is all consistent!
- If you flip something an even number of times, you end up back in the same position
- There is no way to flip a cell an odd number of times and land on the same grid position
- So the orientation per tile per grid position is all consistent!
youtu.be/udSMZG_L-S0?...
youtu.be/udSMZG_L-S0?...