Thomas Scholes
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scholes.bsky.social
Thomas Scholes
@scholes.bsky.social
Thomas, He/Him
Freelance Concept Artist - http://ArtofScholes.com
343 Industries, ArenaNet, Disney Interactive.
the saga continues;
- small room tests, borrowing prop textures for walls and floors, etc
- exploring another watercolor painting, now a kit
- back to the first room, exploring greater realism
- restart, greater UX focus but still seeking the spontaneous
October 8, 2025 at 5:54 PM
the early evolution of an RPG prototype,

- watercolors done for the heck of it, one of many
- watercolors scanned and used as a kit for a store interior
- rinse repeat step 2 to learn it's limits
- borrow textures from props to prototype floors and walls and quickly assemble a more complete scene!
October 7, 2025 at 7:09 PM
Concept work from one of my all time favorite projects done for Kabam for this week's throwback!

Freelance Schedule is currently OPEN!
October 2, 2025 at 8:51 PM
Okay, I can't resist showing the final results~!
October 1, 2025 at 12:48 AM
Thank you! For clarity that first image is a breakdown of this one! But the overall method is all about breaking things down into smaller things and then reassembling so the comment makes sense no matter what :)
September 30, 2025 at 9:49 PM
Just the expanded kits on their own for this week's post!

Freelance Concept Art, Creative and Art Direction Schedule now OPEN!
September 30, 2025 at 8:42 PM
up close, then really really up close
September 25, 2025 at 10:20 PM
Freelance schedule now OPEN!
Personal practice for this week's throwback:
September 25, 2025 at 8:21 PM
Thumbnails and Sketches done for Uncapped Games!
early architecture exploring shape, style and color.

Freelance Schedule OPEN in 2 weeks!
September 23, 2025 at 8:02 PM
The kit below in motion; the village assembles!
September 21, 2025 at 9:03 PM
some of the kit
September 21, 2025 at 9:31 AM
Some close-ups
September 19, 2025 at 9:26 PM
Hoping to get back to this VillageRPG prototype soon!
For now here it is for this week's throwback (been a year😭)

Freelance schedule OPEN in October!
September 18, 2025 at 7:10 PM
Here's the first one without the logo:
September 17, 2025 at 12:31 AM
early environment sketches exploring shape, style and color done for Uncapped Games Battle Aces geared towards unit readability and of course, appeal!

Freelance Schedule now OPEN!
September 16, 2025 at 7:49 PM
three recent projects for this week's throwback;
which one do you think I should get back to first?
September 11, 2025 at 8:18 PM
Freelance Schedule now OPEN!

Very sorry to hear development of Battle Aces has ended but happy I can at least share a little bluesky exploration done early on in it's development. Many many thanks to Luke Mancini for bringing me on!

Full project on my website! (reposting post holiday)
September 9, 2025 at 6:59 PM
Freelance Schedule now OPEN!

Very sorry to hear development of Battle Aces by Uncapped Games has ended but happy I can at least share a little bluesky exploration done early on in it's development. Many many thanks to Luke Mancini for bringing me on!

Full project on my website!
September 2, 2025 at 6:12 PM
Freelance schedule now OPEN!

Another medley of personal work for this week's throwback:
August 28, 2025 at 7:57 PM
Process; reduce reuse recycle - also reduce, distill, ferment?
August 26, 2025 at 10:07 PM
Freelance schedule now OPEN!

A medley of personal work for today's throwback; boy do I love painting ruined architecture but it can also bum me out with the whole fall of civilization aspect. Sheesh.
August 26, 2025 at 7:23 PM
A few more from the series:
August 20, 2025 at 1:20 AM
Freelance schedule now OPEN!

Throwback to some absolute bluesky sketches for an AR project done via Massive Black for an undisclosed client. A ton of fun to explore these themes and something I'd love to do again and take further!
August 19, 2025 at 6:59 PM
Freelance schedule now OPEN!
a few more scenes for this week's throwback to a series of modular, ready for animation landscapes for a GuildWars 2 cinematic:
August 14, 2025 at 7:56 PM
each scene also had the optional ability to change time of day or mood:
August 12, 2025 at 9:52 PM