SCHADENVOID
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schadenvoid.bsky.social
SCHADENVOID
@schadenvoid.bsky.social
Trouble Finds Me

Game Design, Game Dev, mostly.

Working on a platformer, atm.

RPG on hiatus.
Some WIPS. #gamedev #pixelart
November 21, 2025 at 6:48 PM
There was an attempt.
November 19, 2025 at 8:07 AM
I think my environmental design skill is improving. It's so hard to self-assess. lol
#gamedev #pixelart
October 23, 2025 at 4:50 PM
October 10, 2025 at 11:47 PM
It is DONE.
September 29, 2025 at 3:05 AM
Just One More
September 28, 2025 at 2:35 AM
Realized it would look better if I didn't keep the grid on it like a jackass.
September 24, 2025 at 11:52 PM
4-Color Game Boy Hedge.
September 24, 2025 at 10:49 PM
Two Down, Two to Go
September 21, 2025 at 2:08 AM
HAHAHAHAHA FIRST TRY YEAH BOOYEEEEE
September 21, 2025 at 2:07 AM
One Down, Three to Go
September 19, 2025 at 3:39 AM
Hell yeah.
September 13, 2025 at 11:39 PM
Pipes 2. #gamedev #godot
September 8, 2025 at 9:03 PM
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
September 1, 2025 at 3:29 AM
Pipes.
August 31, 2025 at 8:59 PM
God damn, that took a while.
August 29, 2025 at 3:27 AM
Girders
August 24, 2025 at 9:02 PM
Was doing some flatly shaded art practice, since I really liked the look of Öoo. Ended up doing a mock-up for a game I'd like to make eventually.
August 22, 2025 at 3:29 PM
Tilework practice. I think my lighting is getting better.
August 16, 2025 at 3:48 PM
Fun little game, it scratched that puzzle itch more than once.
August 15, 2025 at 5:16 AM
Got Bitmap fonts working. You gotta have the texture.
August 7, 2025 at 5:38 PM
Finished my Menu Drawer. Working on more features for it.
July 25, 2025 at 8:03 PM
Expedition 33 has incredible art, but the times where it goes the hardest are in fixed camera areas.
July 13, 2025 at 9:14 PM
Menu system is nearly done. Just have to add input handling. #gamedev
June 27, 2025 at 2:01 AM
Menu development continues. All of it drawn in a single control node. I'm never doing UI by hand again. lmao
June 26, 2025 at 2:16 AM