scarlet.engineering
scarletengineering.bsky.social
scarlet.engineering
@scarletengineering.bsky.social
Is the damage number JUICY ENOUGH? #gamedev #godot
February 2, 2026 at 10:12 AM
My first godot wild jam! Repurpose your followers to make the survival of all!

#gamedev #godotwildjam #godot

devpoga.itch.io/road-to-sanc...
January 19, 2026 at 3:38 AM
Reposted by scarlet.engineering
Interestingly, Steam just rewrote - but did NOT remove - its 'does your game have AI in it?' dev disclosure form.

Valve's making it clearer the 'AI powered tools' (like code helpers) don't need citing - "Efficiency gains through the use of [AI powered dev tools] is not the focus of this section."
January 16, 2026 at 3:05 PM
I shouldn't spend time to build a math model for the power/difficulty curve of my #godotwildjam game jam entry. But I did. #gamedev #godot
January 16, 2026 at 3:31 PM
Day 4 of #godotwildjam , core loop is working! #gamedev #godot
January 14, 2026 at 7:10 AM