see ItO for example, it's still OSR just being based on these ideas even if it doesn't really refer to any older game directly
see ItO for example, it's still OSR just being based on these ideas even if it doesn't really refer to any older game directly
you absolutely can use these techniques in other games, even modern D&D, but the games doesn't give you much to work with
you absolutely can use these techniques in other games, even modern D&D, but the games doesn't give you much to work with
- resource management better focused for "game as survival" play style
- exploration fleshed out with lots of random tables
- greater emphasis on players impact rather than characters
- diy was much more prominent when branding was less important
- resource management better focused for "game as survival" play style
- exploration fleshed out with lots of random tables
- greater emphasis on players impact rather than characters
- diy was much more prominent when branding was less important
troikarpg.com
troikarpg.com