Stefan Barkow
Stefan Barkow
@sbarkow.bsky.social
Great meeting this morning for work-in-progress "Dream Machine," a puzzle-y game where you try to influence the Dreamer and make sure they have a good dream.

The game is in a great spot and we're starting to build up to a crowdfund campaign. More info to come!
March 24, 2025 at 4:46 PM
March 20, 2025 at 3:44 PM
Made Mario Day a big thing this year for no reason. Kids had fun; Mario Legos, Mariokart, and Mario-themed cupcakes.

My Mario-themed cupcakes turned out exactly as planned and nothing at all went wrong in the execution of my vision. As I'm sure you can tell, this is a piranha plant beside a coin😅.
March 11, 2025 at 2:53 PM
Yeah, haven't entered a contest in a while but this one inspired me to try something different. Mine is a thinky 2-player co-op.
January 13, 2025 at 2:13 PM
Opportune 1st Contact playtest this morning! I tried out a significant change to the Conversation Track. I think it did what it was supposed to; made things smoother, more direct effects, & more of an 'arc' to the game experience. Co-design with @CrimsynSeraph & @CoffeeLghtWght
November 2, 2023 at 4:31 PM
Finally, players requested Whirling Witchcraft. It just plays so quick and it’s so satisfying to convert those cubes, my friends always want to play this one when they come over.
October 27, 2023 at 5:17 PM
We also did two rounds of Inside Job, a social deduction trick taking game (!). Even with players new to trick taking, they were able to quickly learn and enjoy this mashup. Super fun.
October 27, 2023 at 5:16 PM
Game night last night! Melissa got Mental Blocks off the shelf, and I had forgotten what an under-appreciated game this one is. We had a blast trying to assemble the correct builds.
October 27, 2023 at 5:16 PM
Playtested the latest build of First Contact yesterday. This game has really come a long way and is playing well. Next step is working on developing more of an 'arc' to the gameplay, so the end of the game feels even more satisfying.
October 25, 2023 at 2:35 PM
Protospiel Chicago was amazing!
Thank you to all the players and designers; every game I got to the table is going to improve based on the feedback!
I'm especially happy that First Contact, which was massively overhauled a week ago, performed so well.
Plenty to update this week!
September 18, 2023 at 3:18 PM