Elgrinch
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savagebidoof.bsky.social
Elgrinch
@savagebidoof.bsky.social
pfp by qjoe

I like Elphelt but Elphelt doesn't like me.

"Legitimately the definition of carried."
Midscreen IB Burst > j.Pull, j.S j.P > jc > etc into an UB
November 3, 2025 at 8:07 PM
After Bridal, superjump IAD is buffered so it's done as soon as possible.

j.D is also done as soon as possible. (frame 8 in the air)
November 2, 2025 at 1:59 AM
Lowering Millia height is very important not only to hit j.D at the lowest height, but to hit it at all, since she can go over it easily.

Here I delayed f.S to hit as late/low as possible by delaying f.S 3f, hitting Millia the frame right before getting knockdown.
November 2, 2025 at 1:55 AM
Starting with the most important condition: Skipping landing recovery!

If you hit j.D the LOWEST HEIGHT POSSIBLE, 2 things will happen:

1. j.D will only have 1 active frame
2. Landing Recovery will be canceled.

With this, you need to buffer Bridal so it's done ASAP into Burst Judge Better Half
November 2, 2025 at 1:44 AM
++ Adding the route with the hitbox shown.
October 31, 2025 at 6:23 PM
Example with 2D inside the combo.

The 2D needs to be quite delayed in order for Sol to catch the berry explosion.

The higher the Sol gets the easier the UB will be.

Both 6P and 2D combo during the combo, so even if you are sleeping when confirming to the hit, you can still proceed accordingly.
October 28, 2025 at 9:25 PM
The damage variant. (227)

I do a silly 66 6H but that's useless so it can be completely ignored.

Also 6H needs to be delayed so when it hits Sol it gets chained quickly into the Berry explosion, instead of propelling them into the ground.

For consistency just do the delayed 2D version instead.
October 28, 2025 at 9:24 PM
Example with 5K2D inside the combo, but would work as a double low option.

Just like 6P and 2D it combos so you can react to opening them up eventually.
October 28, 2025 at 9:17 PM
Example with 6P inside the combo.

Both 6P and 2D combo during the combo, so even if you are sleeping when confirming to the hit, you can still proceed accordingly.
October 28, 2025 at 9:14 PM
If the berry is blocked, we can do a gapless 6P or 2D.

It's possible to do landing > SG.D but from my tests with Sol to go past the throw invulnerability it would need to be delayed from 1 to 3 frames.

There is no mix-up from SG.D due to the distance, but its a tight gap nevertheless.
October 28, 2025 at 9:11 PM
New funny combo.

From j.D YRC Safejump, we do an F-Shiki and use the Hitstun on a cooked Berry to land a 5D6.

From there, Sol avoids the explosion so the Shotgun can be charged and ends on an UB.

I will add more text in the thread, and as well more relevant routes.
October 28, 2025 at 9:02 PM
I bring more stupid stuff, although this one I think it's kinda cool.

Since I think it's cool whoever is the first on to replicate the combo and show's it to me I will send 5e in Paypal to sponsor a Kebab.

Constraints/settings below.
October 24, 2025 at 2:20 PM
Similarly to before but instead going for a non-hellfire bJBH ender.

Shotgun loops had to be a bit improvised because of the distance/missing the wallsplat.
October 20, 2025 at 5:04 PM
It's that time of the month:

midscreen IAD j.SD pRRC (perfect RRC, idk how people call those) into shotgun loops.

Millia is at 45% of risc gauge.

Elphelt is on hellfire mode (at 20% HP).
October 20, 2025 at 5:02 PM
Hi another random hyper-fixation.

5 1f links
- 2H > [SG.H]
-[SG.H] > SG.S
- j.Pull > j.K (this one allows for buffering the input i think so it's 4f?)

This one started with doing UBs on Leo from 6P and 2D, then I wanted to extend them a bit. Stole the 2H idea from Feri doing UBs on Pot.
September 25, 2025 at 8:51 PM
Adding to this.

Damage from the 6P starter (the damage diff is quite big, but the TLDR is that you cannot 2shot from that).

Still at that point you can just loop towards a second UB.

Also the UB works on crouchers. (1/2)
August 30, 2025 at 7:02 PM
Okay, good news. I finally got it.

God bless Elphelt, the character where the limits are u.

Just had to buffer dash > 2PP, which I thought I didn't had enough time to.

Skill issue.

I am happy now.
August 30, 2025 at 1:02 PM
If this didn't work I have lost any faith on this being possible.

By adding a a last sg.h into the combo/reaching 15 hits before bjbh, the combo damage goes from 167 + OTG (1 missing to kill), to 160+ OTG (7 missing to kill).

I genuinely don't know.

I declare my (temporal) surrender.
August 25, 2025 at 8:50 PM
Just to give a bit of context. Elpheltcord already suffered the flooding itself.
August 25, 2025 at 8:20 PM
@sharizord.bsky.social

Silly burst throw > 2H > [SG.H] > UB
August 21, 2025 at 2:16 PM
Based on the 2D Puil/j.Pull > j.S safejump concept.

Standing confirm.

I don't know on which characters works besides Ky. Ky is wider so enables for this sort of stuff.

Doing 3 charged shotguns makes it way harder. Just doing 1 enables for UB with j.PSD pull j.KSH.

Already posted in Elpheltcord.
August 17, 2025 at 5:27 PM
This was one of the very first attempts that looked fine until it doesn't work.

Rewatching it seems like i was a frame or two late with the IK stance, and the bridal seems to be missing for exactly 1 frame.

Anyway yada yada, useless tech, 3 AM now.
August 5, 2025 at 1:00 AM