I like Elphelt but Elphelt doesn't like me.
"Legitimately the definition of carried."
j.D is also done as soon as possible. (frame 8 in the air)
j.D is also done as soon as possible. (frame 8 in the air)
Here I delayed f.S to hit as late/low as possible by delaying f.S 3f, hitting Millia the frame right before getting knockdown.
Here I delayed f.S to hit as late/low as possible by delaying f.S 3f, hitting Millia the frame right before getting knockdown.
If you hit j.D the LOWEST HEIGHT POSSIBLE, 2 things will happen:
1. j.D will only have 1 active frame
2. Landing Recovery will be canceled.
With this, you need to buffer Bridal so it's done ASAP into Burst Judge Better Half
If you hit j.D the LOWEST HEIGHT POSSIBLE, 2 things will happen:
1. j.D will only have 1 active frame
2. Landing Recovery will be canceled.
With this, you need to buffer Bridal so it's done ASAP into Burst Judge Better Half
The 2D needs to be quite delayed in order for Sol to catch the berry explosion.
The higher the Sol gets the easier the UB will be.
Both 6P and 2D combo during the combo, so even if you are sleeping when confirming to the hit, you can still proceed accordingly.
The 2D needs to be quite delayed in order for Sol to catch the berry explosion.
The higher the Sol gets the easier the UB will be.
Both 6P and 2D combo during the combo, so even if you are sleeping when confirming to the hit, you can still proceed accordingly.
I do a silly 66 6H but that's useless so it can be completely ignored.
Also 6H needs to be delayed so when it hits Sol it gets chained quickly into the Berry explosion, instead of propelling them into the ground.
For consistency just do the delayed 2D version instead.
I do a silly 66 6H but that's useless so it can be completely ignored.
Also 6H needs to be delayed so when it hits Sol it gets chained quickly into the Berry explosion, instead of propelling them into the ground.
For consistency just do the delayed 2D version instead.
Just like 6P and 2D it combos so you can react to opening them up eventually.
Just like 6P and 2D it combos so you can react to opening them up eventually.
Both 6P and 2D combo during the combo, so even if you are sleeping when confirming to the hit, you can still proceed accordingly.
Both 6P and 2D combo during the combo, so even if you are sleeping when confirming to the hit, you can still proceed accordingly.
It's possible to do landing > SG.D but from my tests with Sol to go past the throw invulnerability it would need to be delayed from 1 to 3 frames.
There is no mix-up from SG.D due to the distance, but its a tight gap nevertheless.
It's possible to do landing > SG.D but from my tests with Sol to go past the throw invulnerability it would need to be delayed from 1 to 3 frames.
There is no mix-up from SG.D due to the distance, but its a tight gap nevertheless.
From j.D YRC Safejump, we do an F-Shiki and use the Hitstun on a cooked Berry to land a 5D6.
From there, Sol avoids the explosion so the Shotgun can be charged and ends on an UB.
I will add more text in the thread, and as well more relevant routes.
From j.D YRC Safejump, we do an F-Shiki and use the Hitstun on a cooked Berry to land a 5D6.
From there, Sol avoids the explosion so the Shotgun can be charged and ends on an UB.
I will add more text in the thread, and as well more relevant routes.
Since I think it's cool whoever is the first on to replicate the combo and show's it to me I will send 5e in Paypal to sponsor a Kebab.
Constraints/settings below.
Since I think it's cool whoever is the first on to replicate the combo and show's it to me I will send 5e in Paypal to sponsor a Kebab.
Constraints/settings below.
Shotgun loops had to be a bit improvised because of the distance/missing the wallsplat.
Shotgun loops had to be a bit improvised because of the distance/missing the wallsplat.
midscreen IAD j.SD pRRC (perfect RRC, idk how people call those) into shotgun loops.
Millia is at 45% of risc gauge.
Elphelt is on hellfire mode (at 20% HP).
midscreen IAD j.SD pRRC (perfect RRC, idk how people call those) into shotgun loops.
Millia is at 45% of risc gauge.
Elphelt is on hellfire mode (at 20% HP).
5 1f links
- 2H > [SG.H]
-[SG.H] > SG.S
- j.Pull > j.K (this one allows for buffering the input i think so it's 4f?)
This one started with doing UBs on Leo from 6P and 2D, then I wanted to extend them a bit. Stole the 2H idea from Feri doing UBs on Pot.
5 1f links
- 2H > [SG.H]
-[SG.H] > SG.S
- j.Pull > j.K (this one allows for buffering the input i think so it's 4f?)
This one started with doing UBs on Leo from 6P and 2D, then I wanted to extend them a bit. Stole the 2H idea from Feri doing UBs on Pot.
Damage from the 6P starter (the damage diff is quite big, but the TLDR is that you cannot 2shot from that).
Still at that point you can just loop towards a second UB.
Also the UB works on crouchers. (1/2)
Damage from the 6P starter (the damage diff is quite big, but the TLDR is that you cannot 2shot from that).
Still at that point you can just loop towards a second UB.
Also the UB works on crouchers. (1/2)
God bless Elphelt, the character where the limits are u.
Just had to buffer dash > 2PP, which I thought I didn't had enough time to.
Skill issue.
I am happy now.
God bless Elphelt, the character where the limits are u.
Just had to buffer dash > 2PP, which I thought I didn't had enough time to.
Skill issue.
I am happy now.
By adding a a last sg.h into the combo/reaching 15 hits before bjbh, the combo damage goes from 167 + OTG (1 missing to kill), to 160+ OTG (7 missing to kill).
I genuinely don't know.
I declare my (temporal) surrender.
By adding a a last sg.h into the combo/reaching 15 hits before bjbh, the combo damage goes from 167 + OTG (1 missing to kill), to 160+ OTG (7 missing to kill).
I genuinely don't know.
I declare my (temporal) surrender.
Standing confirm.
I don't know on which characters works besides Ky. Ky is wider so enables for this sort of stuff.
Doing 3 charged shotguns makes it way harder. Just doing 1 enables for UB with j.PSD pull j.KSH.
Already posted in Elpheltcord.
Standing confirm.
I don't know on which characters works besides Ky. Ky is wider so enables for this sort of stuff.
Doing 3 charged shotguns makes it way harder. Just doing 1 enables for UB with j.PSD pull j.KSH.
Already posted in Elpheltcord.
Rewatching it seems like i was a frame or two late with the IK stance, and the bridal seems to be missing for exactly 1 frame.
Anyway yada yada, useless tech, 3 AM now.
Rewatching it seems like i was a frame or two late with the IK stance, and the bridal seems to be missing for exactly 1 frame.
Anyway yada yada, useless tech, 3 AM now.