sauldoge.bsky.social
@sauldoge.bsky.social
Yeees yes yes , and support for sky3d?
November 4, 2025 at 6:49 PM
As MacBook Air m3 user , I would say it’s a bad idea. You pay 1k€ for a laptop with 8gb of RAM and no fan and it speed is even slower than a 2050. moreover metal sucks since you can’t even see gpu frame time, so good luck profiling there + performance being subpar as the backend is not as mature.
October 31, 2025 at 9:01 PM
What should have been.
October 28, 2025 at 10:39 AM
Nice!
October 23, 2025 at 1:06 AM
I mean there is a pr , but the milestone is not yet set for 4.6 hopefully it does.
October 23, 2025 at 1:04 AM
Not yet , that's for a future pr., heres his comment This could probably be done by passing data from the SSR pass to the water's pixel shader, and tracing SSR there. But I agree that it should be explored in a future PR.
October 20, 2025 at 10:18 AM
Ye, it just need's to use taa to become great to delete that noise. And more performance. But i would say it looks 8.6 for me.
October 19, 2025 at 1:48 AM
Ye , it loo’s pretty good, you can test it out.
October 18, 2025 at 6:00 PM
And look’s so peak , even chat got. Put it above unity hdrp at first, but ended up with A 8.6.
October 18, 2025 at 4:50 PM
The power of blender shortcuts in the palm of our hands.
October 17, 2025 at 5:18 PM
And simple stuff like renaming your bones can cause you to loose hours pf progress. Meanwhile the workaround is stashing the action. ( i learnt it the hard way btw. )
October 15, 2025 at 9:11 AM
We finally getting ser overhaul(github.com/godotengine/... )We habe a gtao pr wich looks great, so now ssil is left to get an pr , and whenever Juan decides to improves hddagi.
Overhaul screen space reflections. by blueskythlikesclouds · Pull Request #111210 · godotengine/godot
Introduction This PR overhauls the screen space reflection (SSR) implementation for better performance and higher quality: The main SSR shader has been rewritten to use Hi-Z tracing. This allows r...
github.com
October 4, 2025 at 12:30 AM
Hola on is it realy?
September 30, 2025 at 4:00 PM
Oops i did it. Did i mess things up? I only use blender, godot or safari browser. What are electron apps anyway?
September 19, 2025 at 8:27 AM
Without specular , pbr just looks flat. No?
September 6, 2025 at 8:07 PM
What We might need first is world enviroment volumens or something like unity post process for more varied light without relying. On addons.
July 11, 2025 at 4:44 PM
Being curious does the pbr texture look blocky or are normal maps not making much of an effect?
June 17, 2025 at 7:06 PM
I mean I want to hope editor on bevy will be great , but this early without having it I would say it will take years to catch up to godot editor( though bevy much more advanced in gpu driven render and ray tracing)
June 17, 2025 at 7:03 PM
And to think this was already internallyin the lightmapper and just needed to be enabled just makes it funier honestly.
June 14, 2025 at 4:07 AM
Cool
June 14, 2025 at 3:57 AM
Nice though I doubt it may make it since feature freeze is on the window.
June 12, 2025 at 5:06 PM
Aside here also a lot of room for improvement like he points out
June 9, 2025 at 4:34 PM