Sarper Şoher
sarpersoher.bsky.social
Sarper Şoher
@sarpersoher.bsky.social
Solo #indiedev | Building a custom game engine in C for a 2.5D shoot 'em up | Sharing dev progress & engine demos | www.sarpersoher.com
Btw, don't search for "triangle strip" on duckduckgo images with safe search off 😂
November 6, 2025 at 7:33 PM
Sucker Punch deep dives are pure gold. Wish more companies shared their processes online, without waiting for GDC or similar events.
October 29, 2025 at 3:05 PM
Thanks! Your blog post inspired me to share my compile times actually. I hope you can improve yours too. I’ll be following the devlog 👀
October 27, 2025 at 9:16 PM
I don't know, I've returned early at room.population == 0 🙃
October 26, 2025 at 1:14 PM
Yes, that's also a good idea I think, more artistic control. And for the thickness, instead of making it view dir dependent like HOMAM, that can also be controlled by a gradient. Less thickness at the base, more at the top maybe.
October 26, 2025 at 11:28 AM
I think you can improve them drastically by making them directional and instead of using a constant black, darken the edge pixel color instead. HOMAM: Olden Era has the best outlines I've seen so far.
October 26, 2025 at 11:21 AM
Finding closest spline point to mouse ray.
October 26, 2025 at 10:37 AM
But soon I won't be able to fit these anywhere. Even with a 10× speedup and aggressive compression, they don't fit within the limits of any social media platform. Oh well, maybe that's a good thing! (3/3)
October 18, 2025 at 8:43 AM
I love recording a short clip of each new feature I add, and after a long period, compiling them into a single video. It makes gauging progress much easier and, if the result is good, serves as a great source of motivation. (2/3)
October 18, 2025 at 8:43 AM
Thanks! And sorry if I came across as impatient, it was meant as a playful reminder :). That doesn’t sound very scalable. I hope you can automate the whole process for your own sake.
October 15, 2025 at 4:13 AM
Not just resume, but also seek of course. Never saw such a feature in a game and never felt the need :).
October 3, 2025 at 8:21 PM
I wouldn't worry about `resume` functionality. It would be annoying to me in the context of a game even. Btw, you can find great royalty free tracks on pixabay.com/music/.
October 3, 2025 at 8:19 PM