SarahJaneAvory
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sarahjaneavory.bsky.social
SarahJaneAvory
@sarahjaneavory.bsky.social
#Writer, #coder. Code C64 games in my spare time. Released my #BrileyWitch #C64 #RPG via http://itch.io. Also owner of 3 cats.
https://sarahjaneavory.itch.io/
I'm torn between the current sprite planets and using solid circles (with light/dark sides like on Starglider 2). Circle rendering is on my to do list, so perhaps I should get those in and see how it looks...
November 24, 2025 at 9:53 AM
BTW, there's some bad popping on the ships because I forgot to adjust the size parameters! Will fix that for the next video.
November 20, 2025 at 9:32 PM
Funny thing is, I'm going to optimise out the offending code later this evening when I add proper code for handling and sorting multiple 3D objects.
November 9, 2025 at 4:44 PM
There's a way to use a multiply to do a divide, so I'm using that.🙂
November 8, 2025 at 10:46 PM
I already have my own 3D model editor for building low-poly models (was going to use it for an Amiga A1200 Thunderhawk-like game), so that'll come in handy me thinks.🙂
November 4, 2025 at 9:04 PM
It's very satisfying to single-step through the PC version while doing the same for the Spectrum Next and see that the numbers are identical.😎
November 3, 2025 at 10:54 PM
The prototype is all integer maths, and using as fewer bits as I can get away with.
November 3, 2025 at 5:55 PM
I'm a witch who can switch from 6502 to Z80.😉
October 30, 2025 at 8:26 PM