Sarah Beaulieu
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sarahbeaulieu.bsky.social
Sarah Beaulieu
@sarahbeaulieu.bsky.social
Writer | Narrative designer | Narrative director (Assassin's Creed Mirage)
I tell stories for video games, screen, stage, paper, and other hybrid or weird formats.
I live on Mars.
https://sarah-beaulieu.com/
Merci ! 🫣
On se retrouve en décembre pour l’épisode 2…

youtube.com/@baladeimpos...
November 25, 2025 at 7:37 PM
La chaîne Balade Impossible est née… !
Je vous propose d’explorer ensemble des univers virtuels. Chacune de ces balades est une invitation à découvrir des mondes cachés, absurdes, sonores, mouvants, silencieux, sombres, bruyants, ou colorés…
Des mondes impossibles.
YouTube.com/@baladeimpossible
November 24, 2025 at 5:20 PM
(Spoilers) Those who played the DLC know the real meaning of this line. Basim’s father suffers from dementia; he is trapped in the past and still believes his son is a young boy who was always smiling. “Basim, the one who smiles.” He never realizes that the man standing beside him is his son.
November 19, 2025 at 11:08 AM
(English below) J’ai décidé d’ouvrir un compte Instagram public, qui me permet de partager plus facilement du contenu autour de l’écriture, du narrative design, du worldbuilding… et de communiquer sur mes projets et interventions.
C’est tout neuf et c’est là ➡️ www.instagram.com/sarah_beauli...
April 26, 2025 at 4:40 PM
Jour 42, 12h de jeu, j’ai atteint la pièce 46 (et donc le générique de fin). J’ai passé un excellent moment, mais je pense m’arrêter là — la tension est retombée. C’est clairement une expérience unique, et de mon côté, j’ai vite senti la progression. Je vais aller voir les critiques maintenant 👀
April 20, 2025 at 10:21 PM
C’est l’heure de partager ce magnifique cliché post-enregistrement !
March 21, 2025 at 8:35 PM
Take The Last of Us II: a snowball fight teaches shooting mechanics while foreshadowing the violence to come.
December 12, 2024 at 4:30 PM
In 1000xResist, the HUD can transform into a chaotic stream of thoughts. The interface becomes a narrative tool, immersing players in the character’s mind.
December 12, 2024 at 4:30 PM
Rewinding time in Braid isn’t just a mechanic. Themes of regret and forgiveness are mirrored in every puzzle. When mechanics embody themes, they become powerful narrative tools.
December 12, 2024 at 4:30 PM
Hi Bluesky!
Here I am, back on a public platform, not without a bit of apprehension. I feel like a space explorer who’s just set foot on an unknown planet, hesitating to take off their helmet. But I’ve been told the air here is breathable!

(this fantastic illustration is from Jon Carling)
November 22, 2024 at 5:44 PM