Sans Strings Studio
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sansstrings.bsky.social
Sans Strings Studio
@sansstrings.bsky.social
Founded by creative powerhouses Ryan Corniel + Sébastien Deguy, we're on a mission to bring digital puppeteering to new heights. Our unique system is tactile, real-time, scalable, and most importantly—has genuine soul. https://sansstrings.studio/felt-that
Spotted: Ryan Corniel's Jesse Ventura puppet saving the day on Adult Swim’s Smiling Friends.

We’re lucky to have his brain leading Sans Strings by day, while his talents infiltrate adult animation by night.

Never know where they'll show up next. Catch it on HBO Max!
November 6, 2025 at 4:33 PM
Before Gleeful Beasts hit 99K subs and 8.3M views... we were just making puppets jerk around in real-time.

Then you joined our chaos ▶️

7.3M video views
417K engagements
90+ episodes, 40+ characters

(Testing confirms: the internet was ready for our puppet mockumentary. 👹)
October 23, 2025 at 3:32 PM
Before Fuzz-E stepped into the ring... we were just making puppets punch each other in real-time.

Then Summer Game Fest happened ▶️

115K Steam wishlists
5M+ views
100+ press mentions
2.2K hours watched

(Testing confirms: puppet boxing was exactly as unhinged as we thought it would be. 🥊)
October 2, 2025 at 3:53 PM
Stuntman Stu = world's craziest stuntman who fails spectacularly.

Challenge: Animate him driving and crashing motorcycles, rockets, cannons, cars... you get it.

No match for Ryan + our real-time pipeline. 22 episodes of animated spectacular stunts!

Thanks for the wild ride!
September 25, 2025 at 3:32 PM
We animated 22 episodes for PlaymatesToys' new Stuntman Stu line.

Toy designs → Real-time puppet pipeline → Action-packed episodes

Ryan Corniel ( @dukegunston.bsky.social)  handled all animation through our real-time system.

Animation as fast as the action. 

#UnrealEngine
September 18, 2025 at 3:31 PM
Silent but stylish.

(Testing confirms: our tech captures tie physics perfectly. 💜)

#DigitalPuppetry #Interactive #RealTimeAnimation #Animation #UnrealEngine
September 11, 2025 at 3:32 PM
Couch potatoes leveling up. 🎮

(Testing confirms: our tech works on root vegetables. 🥔)

#DigitalPuppetry #Interactive #RealTimeAnimation #Animation #UnrealEngine
August 28, 2025 at 3:32 PM
String Theory – deranged puppets, shoestring budget, zero strings attached.

Building with Stoopid Buddy Stoodios (Robot Chicken, 9 Emmys).

When you cut the strings, puppets get weird. Really weird.

You'll see 👀

#StringTheory #DigitalPuppetry
August 21, 2025 at 3:32 PM
Real-time puppeteering = every spontaneous choice captured instantly.

Some sessions just hit different.

(Yes, we're still geeking out over Sam Richardson‼️)

#DigitalPuppetry #Animation
August 19, 2025 at 3:32 PM
Any puppet, any screen, anywhere.

Balloof started as performance → now feeds fan communities, a YouTube series, and cross-platform content.

Real-time puppeteering = content infrastructure that scales.

Behind the Glee Ep 3 + cameraman incidents 👀 youtu.be/t7aC6QVfjY8
August 5, 2025 at 4:33 PM
Fans are invested in how characters move and come alive through performance. 💬

"The way she squiggles as she floats away is kind of adorable!"
"The texture on the hair and the movement"
"The animations are beautiful." 

Our system brings this authenticity to any IP we develop.
July 31, 2025 at 4:32 PM
Balloof's growing wings promise nothing but doom, our system delivers.

ZBrush → Substance 3D → Houdini → UE5 → movements are a live performance captured in real-time with Valve Index Controllers.

Our system adapts – from shows to live events, games, and interactive spaces.
July 29, 2025 at 8:32 PM
We’ve successfully flipped animation workflows!

6.2M+ views
92K+ fans
33K+ hours
395K+ interactions

Gleeful Beasts is our sketch comedy mockumentary series with hilariously flawed beasts. We make puppets do stuff → Sparklegoose writes lines and adds music → gleeful chaos!
July 24, 2025 at 4:33 PM
Johnson’s Mouth-Watering Bulge discovered its tragic destiny through movement first–meaning second.

Last week, pure movement. Now it becomes lore for Gleeful Beasts' world.

When tech eliminates barriers between performance and output–puppets tell their own stories.
July 22, 2025 at 4:32 PM
Our digital puppeteering system transforms human movement into instant character animation – no strings attached.

Anyone can bring characters to life using real-time control that's intuitive to learn and genuinely fun to use.  

Get your puppet fix ▶️ https://www.youtube.com/@SansStrings
July 17, 2025 at 4:31 PM
We delivered this performance to our Gleeful Beasts partners – pure character movement captured with our real-time technology.

No voices or narrative yet… just a character waiting to discover its story.

From our pipeline to screen – we’ve started a puppet movement.
July 15, 2025 at 4:31 PM
1️⃣month since #SummerGameFest 🎮

Still thinking about these ❤️ indies

💬 Out of Words - stunning stop-motion co-op
🦗 Infinitesimals - tiny aliens, big adventure
🎵 Mixtape - coming-of-age soundtrack

Here's to devs who dare to make something different! Show em some love!💙
July 10, 2025 at 4:32 PM