Sandwich Boi
banner
sandwichboi.bsky.social
Sandwich Boi
@sandwichboi.bsky.social
Unconventional videogame design enjoyer, in other words: a nerd

Working on Rain of Awakening
https://store.steampowered.com/app/3985860/Rain_of_Awakening/

Burden of the Blue is OUT!
https://store.steampowered.com/app/2511650/Burden_of_the_Blue/
Pinned
Just finished editing the trailer for Burden of the Blue!

#gamedev #indiedev #pixelart
Here's another character from my new action-roguelike indie game, Rain of Awakening!

This one only uses projectiles instead of melee attacks

#gamedev #indiegames
November 8, 2025 at 7:32 PM
Meat grinder build, my beloved

#gamedev #indiegames
November 6, 2025 at 7:12 PM
Whoops, have been developing my new indie game in radio silence again

Working on a Lovecraftian action-roguelike game where you can slash your enemies in half and make crazy builds

Wishlist on Steam!

#gamedev #indiegames
November 3, 2025 at 7:07 PM
Some cool flame/shotgun combo shenanigans

#gamedev #indiedev #pixelart
May 20, 2025 at 8:00 AM
Some more combat from Burden of the Blue. I make some WACKY mistakes here and there but overall pretty smooth.

Game is OUT on Steam BTW!!

#gamedev #indiedev #pixelart
May 18, 2025 at 6:55 AM
Since the game is out now I can share a little bit longer gameplay videos from Burden of the Blue!

This is the Forgotten Catacombs, one of the earliest areas you can explore filled with ghostly creatures.

#gamedev #indiedev #pixelart
May 17, 2025 at 8:19 AM
Burden of the Blue is OUT!!

If you are interested in nonlinear exploration and fast-paced combat you can check it out on steam!

#gamedev #indiedev #pixelart
May 16, 2025 at 4:01 PM
May 15, 2025 at 7:46 AM
Here's another wind dash interaction, 2 days left btw o_o

#gamedev #indiedev #pixelart
May 14, 2025 at 8:06 AM
Since nonlinear exploration was a big focus on Burden of the Blue, you can expect any new ability found in one area always having meaningful interactions in other areas.

Here's the wind dash speeding down/up traps from one of the early areas:

3 days left for release!!

#gamedev #indiedev #pixelart
May 13, 2025 at 8:33 AM
4 days left until the release of Burden of the Blue! Take a look at this bullet chaos in the meantime (👀wow)

#gamedev #indiedev #pixelart
May 12, 2025 at 7:04 AM
Burden of the Blue releases in 5 days! It's a zelda & demon's souls inspired exploration/dungeon crawler game. You can find the steam link in my bio ((ง︡'-'︠)ง wishlist or else!!)

#gamedev #indiedev #pixelart
May 11, 2025 at 7:26 AM
What nightmares lie beneath the surface?

#gamedev #indiedev #pixelart
May 9, 2025 at 7:56 AM
Here's a sneak peak at one of the more gloomy areas of Burden of the Blue:
(🐟) <-- fish

#gamedev #indiedev #pixelart
May 7, 2025 at 7:12 AM
Just finished editing the trailer for Burden of the Blue!

#gamedev #indiedev #pixelart
May 5, 2025 at 8:19 AM
I hate when some blue bastard uses my traps against me

#gamedev #indiedev #pixelart
December 20, 2024 at 9:47 AM
Just some yellow birbs being incredibly welcoming to a blue birb

#gamedev #indiedev #pixelart
December 19, 2024 at 9:26 AM
Wind mechanics in a 2d game? Blasphemy!!!

#gamedev #indiedev #pixelart
December 18, 2024 at 9:44 AM
Even though Burden of the Blue will be more focused on its exploration aspect, you can still expect fast-paced action moments like this to please the goblin brain

#gamedev #indiedev #pixelart
December 17, 2024 at 9:34 AM
Ah yes, the infamous hot soup zone

#gamedev #indiedev #pixelart
December 16, 2024 at 9:26 AM
Just some birb parrying bullets

#gamedev #indiedev #pixelart
December 15, 2024 at 10:15 AM